Reputation: 713
Whenever output gets cleared on restart, it first gets padded with
--- Debugging process started ---
Godot Engine v3.2...
OpenGL ES 3.0...
Registered camera...
(truncated, actually more info)
How to get rid of it? I don't mind Debugging process started
but everything else gotta go.
Thanks
Upvotes: 0
Views: 1528
Reputation: 949
The first two output lines are hardcoded and can't be removed without recompiling the engine from source. (To remove those from an exported project, you'll have to recompile the export templates instead.)
--- Debugging process started ---
is printed by the editor, not the Godot binary itself when starting up.
Upvotes: 1