Reputation: 31
I'm using the Hololens 2 with Unity 2019.3.14. With the PhotoCaptureFrame class, I'm taking a picture, analyzing it to find a specific marker and then I create an hologram where the marker is. My code is working well with a webcam in the Unity Editor. But on the hololens, there is an offset between the hologram and the marker.
I tried to correct it with cameraToWorld matrix and the projection matrix, but it's not working (I always get the identity matrix). I thing it's related to this issue : https://issuetracker.unity3d.com/issues/photocaptureframe-fails-to-provide-camera-matrices-on-hololens-2
photoCaptureFrame.TryGetCameraToWorldMatrix(out Matrix4x4 c2wMatrix);
photoCaptureFrame.TryGetProjectionMatrix(out Matrix4x4 projMatrix);
Some code the in the documentation that looks like mine : https://docs.unity3d.com/2018.3/Documentation/Manual/windowsholographic-photocapture.html
My question is : Do you know of any alternative I could use to correct this offset ? I'm really stuck :/
Thanks in advance !
Upvotes: 0
Views: 1161
Reputation: 1
Those two methods return bools as well as outputting the the matrices (if found), are they returning true for you? I haven't had any issues with the TryGetCameraToWorldMatrix method (don't think I've ever had it return false on me).
I know that you're only able to get to this point if OnCapturedPhotoToMemory is reached, but have you confirmed that the photo was taken and saved successfully?
Upvotes: 0