Reputation: 21
I'm trying to make a dinosaur game in python (like the offline dino game in chrome). I want the dino to jump when space is pressed but when I press it,not only the image of dino is duped but it also doesn't come back.
import pygame
import time
pygame.init()
displayWidth = 700
displayHeight = 350
gameDisplay = pygame.display.set_mode((displayWidth,displayHeight))
pygame.display.set_caption("Dino-Run")
black = (0,0,0)
white = (255,255,255)
clock = pygame.time.Clock()
dinoimg = pygame.image.load("dino.png")
def dino(x,y):
gameDisplay.blit(dinoimg,(x,y))
def gameloop():
gameExit = False
x = (displayWidth * 0.005)
y = (displayHeight * 0.75)
y_change = 0
while not gameExit:
for event in pygame.event.get():
if event.type == pygame.QUIT:
gameExit = True
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_RIGHT:
y_change = -5
if event.type == pygame.KEYUP:
if event.key == pygame.K_RIGHT:
y_change = 0
y += y_change
dino(x,y)
pygame.display.update()
clock.tick(60)
Could someone please tell me how can I prevent the dino to dupe each time space is pressed and for the dino to come back to the ground.
Upvotes: 1
Views: 103
Reputation: 118
You have to override everything before drawing new things to the screen.
Add this at the beginning of your loop:
gameDisplay.fill(color)
Upvotes: 1