Reputation: 107
I am a beginner in Python and Pygame and i was hoping that someone could help me with implementing code that checks for collision between car and car2. I researched quite a bit for this but i wasn't able to implement the code into my project nor could i understand it. It would mean a lot if someone could help with this problem. I use Python 3.8.3.
Here is the code:
import pygame
import random
import math
pygame.init()
black = (0, 0, 0)
screen_width = 600
screen_length = 800
screen = pygame.display.set_mode((screen_length, screen_width))
clock = pygame.time.Clock()
FPS = 60
icon = pygame.image.load('car.png')
pygame.display.set_icon(icon)
#game caption
pygame.display.set_caption("Car game")
#Main car
car = pygame.image.load('car.png')
carX = 370
carY = 470
carX_change = 0
#second car
car2 = pygame.image.load('car2.png')
car2_X = random.randint(200, 600)
car2_Y = random.randint(-50, 0)
car2Y_speed = 13
#road side trees
tree1Img = pygame.image.load('tree1.png')
tree1_X = 70
tree1_Y = 30
tree2Img = pygame.image.load("tree2.png")
tree2_X = 700
tree2_Y = 300
tree3Img = pygame.image.load("tree3.png")
tree3_X = 70
tree3_Y = 400
tree4Img = pygame.image.load("tree4.png")
tree4_X = 700
tree4_Y = 50
#game functions
def car1(x, y):
screen.blit(car, (x, y))
def car_2(x, y):
global car2_Y
global car2_X
screen.blit(car2, (x, y))
car2_Y += car2Y_speed
if car2_Y > screen_length:
car2_X = random.randint(200, 545)
car2_Y = random.randint(-50, 0)
def tree1(x, y):
global tree1_Y
screen.blit(tree1Img, (x, y))
tree1_Y += 10
if tree1_Y >= screen_width:
tree1_Y = -50
def tree2(x, y):
global tree2_Y
screen.blit(tree2Img, (x, y))
tree2_Y += 10
if tree2_Y >= screen_width:
tree2_Y = -50
def tree3(x, y):
global tree3_Y
screen.blit(tree2Img, (x, y))
tree3_Y += 10
if tree3_Y >= screen_width:
tree3_Y = -50
def tree4(x, y):
global tree4_Y
screen.blit(tree4Img, (x, y))
tree4_Y += 10
if tree4_Y >= screen_width:
tree4_Y = -50
# 1st Road marker's movement
rectangleX = 426
rectangleY = 100
def roadmarker_move():
global rectangleY
if running == True:
rectangleY += 10
if rectangleY == 610:
rectangleY = -50
#2nd road marker's movement
rectangle2_X = 426
rectangle2_Y = 410
def roadmarker2_move():
global rectangle2_Y
if running == True:
rectangle2_Y += 10
if rectangle2_Y == 610:
rectangle2_Y = -50
#Main game loop
running = True
while running:
screen.fill((119, 118, 110))
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_RIGHT:
carX_change = 48
if event.key == pygame.K_LEFT:
carX_change = -48
if event.type == pygame.KEYUP:
if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
carX_change = 0
carX += carX_change
#drawing Road lines
pygame.draw.line(screen, black, (639, 0), (639, 600), 10)
pygame.draw.line(screen, black, (200, 0), (200, 600), 10)
#drawing the 1st road markers
rectangle = pygame.draw.rect(screen, black, (rectangleX, rectangleY, 15, 80))
roadmarker_move()
#drawing the 2nd road markers
rectangle = pygame.draw.rect(screen, black, (rectangle2_X, rectangle2_Y, 15, 80))
roadmarker2_move()
#setting boundries
if carX <= 170:
carX = 170
elif carX >= 547:
carX = 547
car1(carX, carY)
car_2(car2_X, car2_Y)
tree1(tree1_X, tree1_Y)
tree2(tree2_X, tree2_Y)
tree3(tree3_X, tree3_Y)
tree4(tree4_X, tree4_Y)
clock.tick(FPS)
pygame.display.update()
pygame.quit()
Upvotes: 1
Views: 560
Reputation: 14916
It's best to use PyGame's Rect class. It make handling these sorts of collisions quite simple.
Create a Rect
for each object, and put your objects in a list:
#road side trees
tree1img = pygame.image.load('tree1.png')
tree1rect = tree1img.get_rect()
tree1rect.topleft = ( 70, 30 )
tree2img = pygame.image.load("tree2.png")
tree2rect = tree2img.get_rect()
tree2rect.topleft = ( 700, 300 )
tree3img = pygame.image.load("tree3.png")
tree3rect = tree3img.get_rect()
tree3rect.topleft = ( 70, 400 )
tree4img = pygame.image.load("tree4.png")
tree4rect = tree4img.get_rect()
tree4rect.topleft = ( 700, 50 )
tree_images = [ tree1img, tree2img, tree3img, tree4img ]
tree_rects = [ tree1rect, tree2rect, tree3rect, tree4rect ]
Similarly for Cars:
car = pygame.image.load('car.png')
car_rect = car.get_rect()
car_rect.topleft = ( 370, 470 )
When it's time time move the car, adjust the car_rect
.
car_rect.move_ip( ( carX_change, 0 ) )
To draw the car, the blit can just use the rect too:
screen.blit( car, car_rect )
To check for collisions, use Rect.colliderect()
or Rect.collidelist()
:
# did car hit a tree?
for tree_rect in tree_rects:
if ( tree_rect.colliderect( car_rect ) ):
print( "car hit tree" )
Or
# did car hit a tree:
if ( car_rect.collidelist( tree_rects ) ):
print( "car hit tree" )
Pygame.Rect()
, you know you want it ;)
Upvotes: 2