Reputation: 11
I want to check somehow which MenuItem was selected, so that for some menu buttons to draw a grid in a different way.
I have the menu created in the package view, in the class MainUI:
// Create the game menu
menuGame = new JMenu( "Game" );
menuGame.setMnemonic( 'G' );
menuBar.add( menuGame );
// Create the game menu
// Build a game menu items
//...Create 3x3 Game
menuGame3 = CreateMenuItem( menuGame, ITEM_RADIO,
"Create 3x3 Game", null, '3', null );
//...Create 4x4 Game
menuGame4 = CreateMenuItem( menuGame, ITEM_RADIO,
"Create 4x4 Game", null, '4', null );
//...Create 5x5 Game
menuGame5 = CreateMenuItem( menuGame, ITEM_RADIO,
"Create 5x5 Game", null, '5', null );
//...Create 6x6 Game
menuGame6 = CreateMenuItem( menuGame, ITEM_RADIO,
"Create 6x6 Game", null, '6', null );
//...Create 7x7 Game
menuGame7 = CreateMenuItem( menuGame, ITEM_RADIO,
"Create 7x7 Game", null, '7', null );
//...Create 8x8 Game
menuGame8 = CreateMenuItem( menuGame, ITEM_RADIO,
"Create 8x8 Game", null, '8', null );
//...Create 9x9 Game
menuGame9 = CreateMenuItem( menuGame, ITEM_RADIO,
"Create 9x9 Game", null, '9', null );
ButtonGroup group = new ButtonGroup();
group.add(menuGame3);
group.add(menuGame4);
group.add(menuGame5);
group.add(menuGame6);
group.add(menuGame7);
group.add(menuGame8);
group.add(menuGame9);
public void addCreateGame3Listener(ActionListener createGameListener){
menuGame3.addActionListener(createGameListener);
}
public void addCreateGame4Listener(ActionListener createGameListener){
menuGame4.addActionListener(createGameListener);
}
public void addCreateGame5Listener(ActionListener createGameListener){
menuGame5.addActionListener(createGameListener);
}
public void addCreateGame6Listener(ActionListener createGameListener){
menuGame6.addActionListener(createGameListener);
}
public void addCreateGame7Listener(ActionListener createGameListener){
menuGame7.addActionListener(createGameListener);
}
public void addCreateGame8Listener(ActionListener createGameListener){
menuGame8.addActionListener(createGameListener);
}
public void addCreateGame9Listener(ActionListener createGameListener){
menuGame9.addActionListener(createGameListener);
}
This is the painComponent in GameUI where I did the modifications:
@Override
public void paintComponent(Graphics g){
highLightCage =false ;
super.paintComponent(g); //clear the off-screen bitmap
drawCells(g);
drawCages(g);
if( MainUI.menuGame3.isSelected()){
drawCageLabels(g);
}
drawLabels(g);
drawGameHint(g);
}
The Problem was that i didn't declared menuGame3 as public static in the MainUI class and I couldn't reference to him.
Upvotes: 1
Views: 97
Reputation: 81074
Given incomplete code (what does CreateMenuItem
do?), I'm not sure I can suggest a great solution. But I assume you have a bunch of JRadioButton
s, in which case you can do something like this:
if ( !menuGame8.isSelected() && !menuGame9.isSelected() ) {
drawCageLabels();
}
Upvotes: 1