Reputation: 101
I have a Java background and new to Flutter. I have stuck in a scenario where I need to create multiple dropdown dynamically. For instance, There is a Pizza deal offers 2 Large pizza, 2 Small pizza and 1 drink. So, Whenever customer select any pizza He/She must need to select a flavor to it. If there is 2 Large pizza what i need to generate is 2 dropdown list with defined flavor so that customer can select 2 different flavor and want to save them in separate variable so that, I can get the value later on, and the same goes for 2 small pizza. In this deal, I have to create 5 dropdown and the quantity of dropdown varies along the deal they offer. How can I achieve this in Flutter?
Upvotes: 2
Views: 11673
Reputation: 54365
You can copy paste run full code below
You can use ListView
, when add data to List
like List<CartItem>
, DropdownButton
will show
You can for loop List<CartItem>
to summary data you need like quantity
code snippet
class _CartWidgetState extends State<CartWidget> {
@override
Widget build(BuildContext context) {
return Row(
children: [
Expanded(child: Pizza(cartItem: widget.cart[widget.index])),
Expanded(child: Flavor(cartItem: widget.cart[widget.index])),
Expanded(
child: IconButton(
icon: Icon(Icons.delete),
onPressed: () {
setState(() {
print(widget.index);
widget.cart.removeAt(widget.index);
widget.callback();
});
...
ListView.builder(
key: UniqueKey(),
itemCount: cart.length,
itemBuilder: (BuildContext ctxt, int index) {
return CartWidget(
cart: cart, index: index, callback: refresh);
}),
output of working demo when click print button
I/flutter (14508): Pizza 1
I/flutter (14508): Pizza 2
I/flutter (14508): Pizza 4
working demo
full code
import 'package:flutter/cupertino.dart';
import 'package:flutter/material.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
visualDensity: VisualDensity.adaptivePlatformDensity,
),
home: MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class Flavor extends StatefulWidget {
CartItem cartItem;
Flavor({this.cartItem});
@override
_FlavorState createState() => _FlavorState();
}
class _FlavorState extends State<Flavor> {
String _value = "Flavor 1";
@override
void initState() {
super.initState();
_value = widget.cartItem.flavor;
}
@override
void didUpdateWidget(Flavor oldWidget) {
if (oldWidget.cartItem.flavor != widget.cartItem.flavor) {
_value = widget.cartItem.flavor;
}
super.didUpdateWidget(oldWidget);
}
@override
Widget build(BuildContext context) {
return Container(
child: DropdownButton(
value: _value,
items: [
DropdownMenuItem(
child: Text("Flavor 1"),
value: "Flavor 1",
),
DropdownMenuItem(
child: Text("Flavor 2"),
value: "Flavor 2",
),
DropdownMenuItem(child: Text("Flavor 3"), value: "Flavor 3"),
DropdownMenuItem(child: Text("Flavor 4"), value: "Flavor 4")
],
onChanged: (value) {
setState(() {
_value = value;
widget.cartItem.flavor = value;
});
}),
);
}
}
class Pizza extends StatefulWidget {
CartItem cartItem;
Pizza({this.cartItem});
@override
_PizzaState createState() => _PizzaState();
}
class _PizzaState extends State<Pizza> {
String _value = "";
@override
void initState() {
super.initState();
_value = widget.cartItem.itemName;
}
@override
void didUpdateWidget(Pizza oldWidget) {
if (oldWidget.cartItem.itemName != widget.cartItem.itemName) {
_value = widget.cartItem.itemName;
}
super.didUpdateWidget(oldWidget);
}
@override
Widget build(BuildContext context) {
return Container(
child: DropdownButton(
value: _value,
items: [
DropdownMenuItem(
child: Text("Pizza 1"),
value: "Pizza 1",
),
DropdownMenuItem(
child: Text("Pizza 2"),
value: "Pizza 2",
),
DropdownMenuItem(child: Text("Pizza 3"), value: "Pizza 3"),
DropdownMenuItem(child: Text("Pizza 4"), value: "Pizza 4")
],
onChanged: (value) {
setState(() {
_value = value;
widget.cartItem.itemName = value;
});
}),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
final String title;
@override
_MyHomePageState createState() => _MyHomePageState();
}
class CartItem {
String productType;
String itemName;
String flavor;
CartItem({this.productType, this.itemName, this.flavor});
}
class CartWidget extends StatefulWidget {
List<CartItem> cart;
int index;
VoidCallback callback;
CartWidget({this.cart, this.index, this.callback});
@override
_CartWidgetState createState() => _CartWidgetState();
}
class _CartWidgetState extends State<CartWidget> {
@override
Widget build(BuildContext context) {
return Row(
children: [
Expanded(child: Pizza(cartItem: widget.cart[widget.index])),
Expanded(child: Flavor(cartItem: widget.cart[widget.index])),
Expanded(
child: IconButton(
icon: Icon(Icons.delete),
onPressed: () {
setState(() {
print(widget.index);
widget.cart.removeAt(widget.index);
widget.callback();
});
},
),
)
],
);
}
}
class _MyHomePageState extends State<MyHomePage> {
List<CartItem> cart = [];
void refresh() {
setState(() {});
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(widget.title),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Expanded(
child: ListView.builder(
key: UniqueKey(),
itemCount: cart.length,
itemBuilder: (BuildContext ctxt, int index) {
return CartWidget(
cart: cart, index: index, callback: refresh);
}),
),
Row(
mainAxisAlignment: MainAxisAlignment.spaceEvenly,
children: [
RaisedButton(
onPressed: () {
cart.add(CartItem(
productType: "pizza",
itemName: "Pizza 1",
flavor: "Flavor 1"));
setState(() {});
},
child: Text("add Pizza"),
),
RaisedButton(
onPressed: () {
for (int i = 0; i < cart.length; i++) {
print(cart[i].itemName);
}
},
child: Text("Print Pizza"),
),
],
)
],
),
),
);
}
}
Upvotes: 4
Reputation: 1411
You can use collection-if in your UI code to show those dropdowns when a certain condition is met.
Widget build() {
return Column(
children: [
pizzaSelector(),
if (pizzaIsSelected)
flavorSelector(),
]
);
}
Andrea has a good video explaining collection-if and spread operators which I think will help you.
Upvotes: 0