Reputation: 57
I'm building a simple 2D game in Java.
I'm using the JFrame class, but I don't think the width and height are what I specified, or perhaps the graphics are incorrect.
Here are some snippets of my code:
public final static int WIDTH = 600, HEIGHT = 900;
JFrame frame = new JFrame();
frame.setSize(WIDTH, HEIGHT);
g.setColor(Color.BLACK);
g.fillRect(0, 0, WIDTH, HEIGHT - 10);
The JFrame is displaying a black background. However, based on the arguments I gave to the fillRect function, there should still be a 10px tall sliver of white at the bottom of the frame. This is not the case. The white sliver only really starts to show after a 30px decrease from the height of the frame.
Thanks for your help.
Upvotes: 1
Views: 276
Reputation: 40047
The JFrame size includes the borders so you need to allow for them. To facilitate dealing with this don't specify the width and height of the JFrame. I recommend doing the following.
JFrame frame = new JFrame();
JPanel panel = new JPanel();
panel.setPreferredSize(new Dimension(width,height));
frame.add(panel);
// add other components in the panel
frame.pack();
// center on screen.
frame.setLocationRelativeTo(null);
frame.setVisible(true);
Now your panel will be the specified size.
Note, if your going to paint, make certain you override paintComponent(Graphics g)
in JPanel and do your painting there.
@Override
public void paintComponent(Graphics g) {
super.paintComponent(g);
// your code here
}
Upvotes: 5