Reputation: 1430
I have the following simple SwiftUI setup. A timer that is running and updating a Text. If the timer is not running (stopped or paused) I can easily show an ActionSheet (by tapping on Actions) and dismiss it by choosing either "Cancel" or "Action 1" option. But if the timer is running, I have a really hard time dismissing the ActionSheet by choosing one of the "Cancel" or "Action 1" options. Do you know what's going on?
I am using Xcode 11.5.
import SwiftUI
struct ContentView: View {
@ObservedObject var stopWatch = StopWatch()
@State private var showActionSheet: Bool = false
var body: some View {
VStack {
Text("\(stopWatch.secondsElapsed)")
HStack {
if stopWatch.mode == .stopped {
Button(action: { self.stopWatch.start() }) {
Text("Start")
}
} else if stopWatch.mode == .paused {
Button(action: { self.stopWatch.start() }) {
Text("Resume")
}
} else if stopWatch.mode == .running {
Button(action: { self.stopWatch.pause() }) {
Text("Pause")
}
}
Button(action: { self.stopWatch.stop() }) {
Text("Reset")
}
}
Button(action: { self.showActionSheet = true }) {
Text("Actions")
}
.actionSheet(isPresented: $showActionSheet) {
ActionSheet(title: Text("Actions"), message: nil, buttons: [.default(Text("Action 1")), .cancel()])
}
}
}
}
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView()
}
}
import SwiftUI
class StopWatch: ObservableObject {
@Published var secondsElapsed: TimeInterval = 0.0
@Published var mode: stopWatchMode = .stopped
var timer = Timer()
func start() {
mode = .running
timer = Timer.scheduledTimer(withTimeInterval: 0.1, repeats: true) { timer in
self.secondsElapsed += 0.1
}
}
func stop() {
timer.invalidate()
secondsElapsed = 0
mode = .stopped
}
func pause() {
timer.invalidate()
mode = .paused
}
enum stopWatchMode {
case running
case stopped
case paused
}
}
Upvotes: 2
Views: 816
Reputation: 258237
Works fine with Xcode 12 / iOS 14, but try to separate button with sheet into another subview to avoid recreate it on timer counter refresh.
Tested with Xcode 12 / iOS 14
struct ContentView: View {
@ObservedObject var stopWatch = StopWatch()
// @StateObject var stopWatch = StopWatch() // << used for SwiftUI 2.0
@State private var showActionSheet: Bool = false
var body: some View {
VStack {
Text("\(stopWatch.secondsElapsed)")
HStack {
if stopWatch.mode == .stopped {
Button(action: { self.stopWatch.start() }) {
Text("Start")
}
} else if stopWatch.mode == .paused {
Button(action: { self.stopWatch.start() }) {
Text("Resume")
}
} else if stopWatch.mode == .running {
Button(action: { self.stopWatch.pause() }) {
Text("Pause")
}
}
Button(action: { self.stopWatch.stop() }) {
Text("Reset")
}
}
ActionsSubView(showActionSheet: $showActionSheet)
}
}
}
struct ActionsSubView: View {
@Binding var showActionSheet: Bool
var body: some View {
Button(action: { self.showActionSheet = true }) {
Text("Actions")
}
.actionSheet(isPresented: $showActionSheet) {
ActionSheet(title: Text("Actions"), message: nil, buttons: [.default(Text("Action 1")), .cancel()])
}
}
}
Upvotes: 2