Reputation: 1198
I have a Brush
class
final class Brush
{
private final int size;
private final Color color;
private final Ellipse2D.Double blob=new Ellipse2D.Double();
private Brush(int size,Color color)
{
this.size=size;
this.color=color;
}
void paint(Graphics2D g2d,Point location)
{
g2d.setColor(color);
blob.setFrame(location.x-(size/2.0),location.y-(size/2.0),size,size);//Translate ecllipse so that the centre of it's bounding box is exactly at the cursor location for more accurate blobs
g2d.fill(blob);
}
}
I have a Blob
class which keeps track of the user's current brush settings and where the user previously dragged his mouse so as to remember to draw a blob there.
final class Blob
{
final Brush brush;
final Point location;
private Blob(Brush brush,Point location)
{
this.brush=brush;
this.location=location;
}
private void paint(Graphics2D g){brush.paint(g,location);}
}
Finally my paint logic which is very simple.
Whenever the user drags his mouse add a blob at that current location with the current brush settings and inside paint()
loop through all blobs and redraw them.
final class Painter extends Canvas
{
private Brush brush=new Brush(5,Color.red);//Can Change
private final ArrayList<Blob> blobs=new ArrayList();
private Painter(){addMouseMotionListener(new Dragger());}
@Override
public void paint(Graphics g)
{
super.paint(g);
blobs.forEach(blob->blob.paint(g));
}
private final class Dragger extends MouseAdapter
{
@Override
public void mouseDragged(MouseEvent m)
{
blobs.add(brush,m.getPoint());
repaint();
}
}
}
You can already see the problem here. The size of the list grows exponentially and my app quickly slows down. Is there an more efficient way to do this?
Upvotes: 0
Views: 98
Reputation: 35011
The much more efficient way to do this is to use a BufferedImage for your drawing, and than painting the BufferedImage in paintComponent
Code taken from PaintArea:
public void paintComponent(Graphics g) {
if (mSizeChanged) {
handleResize();
}
g.drawImage(mImg, 0, 0, null);
}
protected class MListener extends MouseAdapter implements MouseMotionListener {
Point mLastPoint;
public void mouseDragged(MouseEvent me) {
Graphics g = mImg.getGraphics();
if ((me.getModifiers() & InputEvent.BUTTON1_MASK) != 0) {
g.setColor(mColor1);
} else {
g.setColor(mColor2);
}
Point p = me.getPoint();
if (mLastPoint == null) {
g.fillOval(p.x - mBrushSize / 2, p.y - mBrushSize / 2, mBrushSize, mBrushSize);
//g.drawLine(p.x, p.y, p.x, p.y);
}
else {
g.drawLine(mLastPoint.x, mLastPoint.y, p.x, p.y);
//g.fillOval(p.x - mBrushSize / 2, p.y - mBrushSize / 2, mBrushSize, mBrushSize);
double angle = MathUtils.angle(mLastPoint, p);
if (angle < 0) {
angle += 2 * Math.PI;
}
@SuppressWarnings("unused")
double distance = MathUtils.distance(mLastPoint, p) * 1.5;
if (angle < Math.PI / 4 || angle > 7 * Math.PI / 4 || Math.abs(Math.PI - angle) < Math.PI / 4) {
for (int i = 0; i < mBrushSize / 2; i ++) {
g.drawLine(mLastPoint.x, mLastPoint.y + i, p.x, p.y + i);
g.drawLine(mLastPoint.x, mLastPoint.y - i, p.x, p.y - i);
}
}
else {
for (int i = 0; i < mBrushSize / 2; i ++) {
g.drawLine(mLastPoint.x + i, mLastPoint.y, p.x + i, p.y);
g.drawLine(mLastPoint.x - i, mLastPoint.y, p.x - i, p.y);
}
}
}
mLastPoint = p;
g.dispose();
repaint();
}
public void mouseMoved(MouseEvent me) {}
public void mouseReleased(MouseEvent me) {
mLastPoint = null;
}
}
Upvotes: 2