Reputation: 31
i have a loop that looks like this
for(int x=0; x < 10; x++){
[testLabel setText:[self randomString]];
sleep(1);
}
The randomString is a method where it returns a random string from an array.
I'm using sleep so it is actually possible to see the label being changed.
The loop works fine but the label only gets updated after the last iteration from the loop.
Does anyone know why this could be? And would there be a way to fix it?
Upvotes: 1
Views: 4879
Reputation: 737
It's better if you run your string on a background thread
[self performSelectorInBackground:@selector(updateBusyLabel:) withObject:[NSString stringWithFormat:@"Processing ... %i",iteration]];
-(void)updateBusyLabel:(NSString *)busyText {
[_busyLabel setText:busyText];
}
I wouldn't use sleep(), and the timer is too much work.
Upvotes: 0
Reputation: 162722
Certainly not ever on the main thread and any use of sleep
in secondary threads is generally highly questionable.
In this case, just use an NSTimer instance to periodically update the value (as Wilbur said).
Upvotes: 4
Reputation: 22708
To get updated you should run it separately:
for(int x=0; x < 10; x++){
[self performSelectorOnMainThread:@selector(updateLabel) withObject:nil waitUntilDone:NO];
sleep(1);
}
- (void) updateLabel {
[testLabel setText:[self randomString]];
}
Upvotes: 0
Reputation: 5050
The UI is only updated at the end of a run loop, of which your loop is running inside of a single iteration of. You should be using an NSTimer
instead.
Upvotes: 3