Reputation: 57
Is it possible in this example https://threejs.org/examples/webgl_loader_gltf.html increase the contrast of the model?
I use this approach to load my models and they come out unsaturated in colors, as if in a small haze (http://prntscr.com/txmihr). Can this be fixed? Thanks
Upvotes: 0
Views: 3054
Reputation: 344
I came upon this post while researching a problem I had with a mapped texture looking washed out (unsaturated, hazy etc) on my project.
I'm not an expert in THREE or REACT THREE FIBER, but I wanted to share my solution in case there are others on the same search...
There is an issue related to sRGB encoding in THREE. In RTF try using the linear
and flat
props on your <Canvas/>
:
<Canvas
linear
flat
>
...
</Canvas>
https://github.com/pmndrs/react-three-fiber/blob/master/markdown/api.md?plain=1#L50-L51
Upvotes: 2