Reputation: 3654
Basically - I run up against this a lot - I don't understand how you correctly do asynchronous initialisation in swift with callbacks. (with combine - I can do it). In particular - I have this code:
struct MyView : View {
@State var initialised : Bool = false
init()
{
var initialisedBinding = $initialised
Photos.PHPhotoLibrary.RequestAuthorization {
status in
if (status == Photos.PHAuthorizationStatus.authorized) {
print("here I am")
initialisedBinding.wrappedValue = true
initialisedBinding.update()
}
}
}
var body : some View {
VStack {
if (initialised) {
Text("yep")
} else {
Text("nope")
}
}
}
And when I run it - I get the print out - but the text never changes - it always remains "nope". What am I doing wrong, and how do I do it right? (Without using combine - I can do it with like a currentValueSubject and a .onreceive - but it's extra overhead, and I really want to know why the above code doesn't work - obviously I'm understanding something bad)
Upvotes: 2
Views: 316
Reputation: 258345
State is not ready in init
yet, so you bound to nowhere. Moreover such activity in init
is not good, because view can be created many times during rendering. The more appropriate place is .onAppear
struct MyView : View {
@State var initialised : Bool = false
var body : some View {
VStack {
if (initialised) {
Text("yep")
} else {
Text("nope")
}
}.onAppear {
Photos.PHPhotoLibrary.RequestAuthorization {
status in
if (status == Photos.PHAuthorizationStatus.authorized) {
print("here I am")
self.initialised = true
}
}
}
}
}
Upvotes: 2