Reputation: 33
I am writing an application in Avalonia and using OpenCvSharp to get frames from the camera. This worked with WPF - there I just called
Image.Source = Mat.ToBitmapSource();
but this doesn't work in Avalonia, because there is a different type of Image control, and a different type of its Source property.
I tried doing this via a MemoryStream, but then the Bitmap constructor crashes with an ArgumentNullException (although the stream is not null).
Upvotes: 2
Views: 7280
Reputation: 251
Of course, as soon as I asked you that, I found a solution. Load the image into memory and then call it back.
I was getting the same type of error but that was fixed after I implemented the using statement.
//Place this in your class to create a class variable and create the System.Drawing.Bitmap Bitmap
private System.Drawing.Bitmap irBitmap = new System.Drawing.Bitmap(256, 192, PixelFormat.Format24bppRgb);
//Add this using statement to the function you're converting inside of
//to convert the System.Drawing.Bitmap to Avalonia compatible image for view/viewmodel
using (MemoryStream memory = new MemoryStream())
{
irBitmap.Save(memory, ImageFormat.Png);
memory.Position = 0;
//AvIrBitmap is our new Avalonia compatible image. You can pass this to your view
Avalonia.Media.Imaging.Bitmap AvIrBitmap = new Avalonia.Media.Imaging.Bitmap(memory);
}
Let me know if you have questions or how to specifically tie this into your app. There wasn't a lot of code provided earlier so I didn't have any idea what to name variables for your specific use case.
Upvotes: 5