Reputation: 197
I'm learning Swift and I'm making a tic-tac-toe game now. Here is the image of the game and everything works fine so far.image of tic-tac-toe. However, I was wondering if there is a way to refactor the code or not.
I added a plate image to each button (so you can see 3 X 3 buttons), so when a user taps the button, the plate image becomes either an apple image or a pineapple image.
In the code below, I made IBAction for each button (i.e. func plate1Pressed()), but every IBAction execute the same function, which is changePlateImage(plate: sender)
. So far, I only have 9 buttons in total, so I can just make IBAction 9 times and put changePlateImage(plate: sender)
in them, however, I was thinking if I had to make more square games like Reversi, I had to make 8 X 8 IBActions, which is kind of terrifying...
So is there any way to refactor my code? instead of adding IBActions 9 times and put the same function in them?
import UIKit
class GameScreenViewController: UIViewController {
var isPlayer1 = true
override func viewDidLoad() {
super.viewDidLoad()
}
// when player 1 taped a button, change isPlayer1 to flase
func displayHandPointer () {
// some codes here...
}
func chnagePlayerTurn () {
// some codes here...
}
func changePlateImage (plate: UIButton) {
let fruitImage = isPlayer1 ? K.Image.apple : K.Image.pineapple
plate.setImage(UIImage(named: fruitImage), for: .normal)
chnagePlayerTurn()
displayHandPointer()
}
//MARK: - IBA actions for board game
@IBAction func plate1Pressed(_ sender: UIButton) {
changePlateImage(plate: sender)
}
@IBAction func plate2Pressed(_ sender: UIButton) {
changePlateImage(plate: sender)
}
@IBAction func plate3Pressed(_ sender: UIButton) {
changePlateImage(plate: sender)
}
@IBAction func plate4Pressed(_ sender: UIButton) {
changePlateImage(plate: sender)
}
@IBAction func plate5Pressed(_ sender: UIButton) {
changePlateImage(plate: sender)
}
@IBAction func plate6Pressed(_ sender: UIButton) {
changePlateImage(plate: sender)
}
@IBAction func plate7Pressed(_ sender: UIButton) {
changePlateImage(plate: sender)
}
@IBAction func plate8Pressed(_ sender: UIButton) {
changePlateImage(plate: sender)
}
@IBAction func plate9Pressed(_ sender: UIButton) {
changePlateImage(plate: sender)
}
// and codes go on...
}
Upvotes: 0
Views: 77
Reputation: 66
You don't need to create 9 IBAction to do that. sender
is passed in as a parameter when it's tapped, and it differs each time when different plate is tapped.
So only one IBAction is needed to call changePlateImage
.
Do the following:
Connect plate1 to plate9 to platesPressed IBAction func
@IBAction func platesPressed(_ sender: UIButton) {
changePlateImage(plate: sender)
}
func changePlateImage (plate: UIButton) {
// keep the same code
}
Upvotes: 0
Reputation: 55
You can use the same IBAction for all UIButtons and then use tags to know which buttons you are pressing.
@IBAction func platePressed(_ sender: Any) {
let button = sender as! UIButton
if button.tag == 1 {
// do something
}
}
View tags can be set inside the interface builder
Upvotes: 0