Reputation: 35
I set "borderwidth = 3" to the view. After I scaling, the border either became thicker or thinner.
before scaling (yellow border on the left photo) after scaling( yellow border on the right photo) enter image description here
How can I keep the width of the border fixed after I scale it?
I user this source on the GitHub https://github.com/yokurin/DragRotateScaleView
And just add v.layer.borderWidth = 5
lazy var rect1: DragRotateScaleView = {
let v = DragRotateScaleView(frame: CGRect(x: 20, y: 100, width: 200, height: 200))
v.delegate = self
v.backgroundColor = UIColor.cyan
v.layer.borderColor = UIColor(red: 22/255, green: 22/255, blue: 22/255, alpha: 1).cgColor
v.layer.borderWidth = 5
return v
}()
Thank You!!
Upvotes: 1
Views: 462
Reputation: 1912
Just divide the border width by the scale and set that value to the borderWidth
again.
Try this in a playground:
import UIKit
import PlaygroundSupport
// Save this values, you will use them.
let border: CGFloat = 3
let scale: CGFloat = 5
// Example views.
let view = UIView(frame: CGRect(x: 0, y: 0, width: 500, height: 500))
view.backgroundColor = .red
let secondView = UIView(frame: CGRect(x: 0, y: 0, width: 100, height: 100))
secondView.layer.borderColor = UIColor.yellow.cgColor
secondView.layer.borderWidth = border
view.addSubview(secondView)
// View scale transformation.
secondView.transform = CGAffineTransform(scaleX: scale, y: scale)
// IMPORTANT: Change the width of the border after the transformation.
secondView.layer.borderWidth = border / scale
// This is only for the playground.
PlaygroundPage.current.liveView = view
Upvotes: 1