Debasis_Buxy
Debasis_Buxy

Reputation: 73

Translate transition reset position in javaFX

I'm trying to move a circle from (100,200) to (400,200) and after one cycle the circle should start moving from (100,100) to (200,100) and keep repeating that motion. After the first cycle I reset the position of the circle using circle.setCenterX(100) and circle.setCenterY(100). However, this is not reflected in the animation. The circle resets to (400,100) and keeps moving forward in the X direction instead of repeating the motion. I'm new to javaFX. Any help would be appreciated.

import javafx.animation.*;
import javafx.application.Application;
import javafx.scene.Scene;
import javafx.scene.layout.BorderPane;
import javafx.scene.layout.Pane;
import javafx.scene.paint.Color;
import javafx.scene.shape.Circle;
import javafx.stage.Stage;
import javafx.util.Duration;

public class Test extends Application
{
  public static void main(String[] args)
  {
    launch(args);
  }

  final double lambda = 0.1; // pixel per millisecond
  double posX = 100;
  double posY = 200;
  double time = 0;
  double velocityX = 1*lambda;
  double velocityY = 0*lambda;
  Circle circle = new Circle(posX, posY, 20, Color.AQUA);
  Circle ref1 = new Circle(100, 200, 5, Color.CADETBLUE);
  Circle ref2 = new Circle(400, 200, 5, Color.CADETBLUE);
  Circle ref3 = new Circle(100, 100, 5, Color.CADETBLUE);

  @Override
  public void start(Stage stage) throws Exception
  {
    Pane pane = new Pane();
    pane.getChildren().addAll(circle, ref1, ref2, ref3);

    BorderPane root = new BorderPane();
    root.setCenter(pane);
    root.setStyle("-fx-background-color: #29353B");
    double WIDTH = 800;
    double HEIGHT = 600;
    Scene scene = new Scene(root, WIDTH, HEIGHT);
    stage.setScene(scene);
    stage.show();

    move(3000);
  }

  public void move(double dt) // dt in milliseconds
  {
    System.out.println(circle.getCenterX()+", "+circle.getCenterY());
    TranslateTransition translateTransition = new TranslateTransition(Duration.millis(dt), circle);
    //translateTransition.setInterpolator(Interpolator.LINEAR);
    translateTransition.setByX(this.velocityX*dt);
    translateTransition.setByY(this.velocityY*dt);
    translateTransition.setCycleCount(1);
    translateTransition.play();
    translateTransition.setOnFinished(actionEvent -> { updatePos(dt); move(2000); });
  }


  public void updatePos(double dt)
  {
    //this.posX += this.velocityX*dt;
    //this.posY += this.velocityY*dt;
    this.posX = 100;
    this.posY = 100;
    circle.setCenterX(this.posX);
    circle.setCenterY(this.posY);
  }
}

Upvotes: 1

Views: 1208

Answers (1)

James_D
James_D

Reputation: 209330

The TranslateTransition modifies the translateX and translateY properties, not the centerX and centerY properties. If you modify the centerX and centerY properties when the animation is complete, you should also reset translateX and translateY to 0 for the circle to appear at those coordinates:

  public void updatePos(double dt) {
    //this.posX += this.velocityX*dt;
    //this.posY += this.velocityY*dt;
    this.posX = 100;
    this.posY = 100;
    circle.setCenterX(this.posX);
    circle.setCenterY(this.posY);
    circle.setTranslateX(0);
    circle.setTranslateY(0);
  }

Alternatively, you could use a Timeline instead of a TranslateTransition to directly manipulate the centerX and centerY properties in the animation:

public void move(double dt) /* dt in milliseconds */ {
    System.out.println(circle.getCenterX() + ", " + circle.getCenterY());
    double targetX = circle.getCenterX() + this.velocityX * dt;
    double targetY = circle.getCenterY() + this.velocityY * dt;
    Timeline timeline = new Timeline(new KeyFrame(Duration.millis(dt),
            new KeyValue(circle.centerXProperty(), targetX),
            new KeyValue(circle.centerYProperty(), targetY)));

    timeline.setOnFinished(actionEvent -> {
        updatePos(dt);
        move(2000);
    });
    timeline.play();
}

public void updatePos(double dt) {
    this.posX = 100;
    this.posY = 100;
    circle.setCenterX(this.posX);
    circle.setCenterY(this.posY);
}

Upvotes: 3

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