Reputation: 63
I want to have a loop running that will print "Hello" and when I press "K" it stops printing but it doesn't end the program, then when I press "K" again it starts printing again.
I tried this(using the keyboard module):
import keyboard
running = True
while running == True:
print("hello")
if keyboard.is_pressed("k"):
if running == True:
running = False
else:
running = True
but when I press the button it just ends the program and that's not what I'm trying to do. I understand why it ends but I don't know how to make it not end. How can I do that?
Upvotes: 1
Views: 5838
Reputation: 91
import keyboard
running = True
display = True
block = False
while running:
if keyboard.is_pressed("space"):
if block == False:
display = not display
block = True
else:
block = False
if display:
print("hello")
else:
input("Press Enter to continue...")
if block == False:
display = not display
block = True
You can use this to stop and start again.
Upvotes: 0
Reputation: 124
I think the right way is flushing the buffer, because the previous solutions may print more. This works for windows, for Linux, you should refer to Python read a single character from the user
import time
import subprocess
import sys
import msvcrt
printing = True
while (1):
# Try to flush the buffer
while not msvcrt.kbhit() and printing:
print("hello")
doit = msvcrt.getch().decode('utf-8')
if doit=="k":
printing = not printing
print("stop/start")
if doit == 'q':
break
This is the output of this code:
Please note that, if you add print("stop/start") in Adrian Melon's program, you can see his program prints several time "hello" after 'k' is pressed until the buffer will be empty.
import keyboard
running = True
display = True
block = False
while running:
if keyboard.is_pressed("k"):
print("stop/start")
if block == False:
display = not display
block = True
else:
block = False
if display:
print("hello")
else:
pass
This is the output of @Adrian-Melon program:
Upvotes: 0
Reputation: 13079
You could use a handler for the keypress, which sets an event that the main thread can then test for periodically, and wait if required.
(Note that there are two types of events here, the keypress event and the setting of the running
, so these should not be confused.)
from threading import Event
from time import sleep
import keyboard
hotkey = 'k'
running = Event()
running.set() # at the start, it is running
def handle_key_event(event):
if event.event_type == 'down':
# toggle value of 'running'
if running.is_set():
running.clear()
else:
running.set()
# make it so that handle_key_event is called when k is pressed; this will
# be in a separate thread from the main execution
keyboard.hook_key(hotkey, handle_key_event)
while True:
if not running.is_set():
running.wait() # wait until running is set
sleep(0.1)
print('hello')
Upvotes: 2
Reputation: 394
import keyboard
running = True
display = True
block = False
while running:
if keyboard.is_pressed("k"):
if block == False:
display = not display
block = True
else:
block = False
if display:
print("hello")
else:
print("not")
Upvotes: 2
Reputation: 595
Maybe something like that:
import keyboard
running = True
stop = False
while !stop:
if keyboard.is_pressed("k"):
running = !running # Stops "hello" while
if keyboard.is_pressed("q"):
stop = !stop # Stops general while
if running:
print("hello")
Upvotes: 1
Reputation: 333
import sys
import keyboard
from time import sleep
running = True
while running:
if keyboard.is_pressed("k"):
sleep(1)
elif keyboard.is_presed('Esc'):
sys.exit()
else:
print("hello")
I didnt test it, so please give me feedback
Upvotes: 0