Reputation: 67
I wanted to wrote a function where street fighters attacking them alternately. Each attack pulls some hearts of. When one of the fighters has 0 hearts, the fight is over. But I don't know how to do this process again and again. This is how my code looks right now:
public struct StreetFighter {
var name: String
var power: Int
var defence: Int
var hearts: Int
func Attack() {
print("\(name) is going into the offence...")
}
func Blocking() {
print("\(name) is blocking the attack")
}
}
var connorMcGregor = StreetFighter(name: "Connor McGregor", power: 8, defence: 7, hearts: 100)
var mikeTyson = StreetFighter(name: "Connor McGregor", power: 9, defence: 6, hearts: 100)
var alisterOverreem = StreetFighter(name: "Alister Overreem", power: 7, defence: 10, hearts: 100)
var khabib = StreetFighter(name: "Khabib", power: 9, defence: 8, hearts: 100)
struct Fight {
var location: String
mutating func Round1(firstFighter: StreetFighter,secondFighter: StreetFighter) -> Int {
firstFighter.Attack()
if firstFighter.power < secondFighter.defence {
secondFighter.Blocking()
secondFighter.Attack()
} else {
secondFighter.hearts - firstFighter.power
}
if secondFighter.power < firstFighter.defence {
firstFighter.Blocking()
} else {
firstFighter.hearts - secondFighter.power
}
if firstFighter.hearts == 0 || secondFighter.hearts == 0 {
print("The fight is over!")
}
return firstFighter.hearts
return secondFighter.hearts
}
}
var mma = Fight(location: "New York")
mma.Round1(firstFighter: connorMcGregor, secondFighter: khabib)
The problem is that the process stops after the first round. I tried it with for-in or repeat-while loops but without any success. Can anybody helps me?
Upvotes: 1
Views: 82
Reputation: 54586
First, you may try to move some functions to the StreetFighter
itself:
public struct StreetFighter {
let name: String
let power: Int
let defence: Int
var hearts = 100 // you can provide a default value
var isAlive: Bool {
hearts > 0
}
func attack() {
print("\(name) is going into the offence...")
}
mutating func defend(attackingPower: Int) {
if power > defence {
hurt(damage: attackingPower)
} else {
block()
}
}
private func block() {
print("\(name) is blocking the attack")
}
private mutating func hurt(damage: Int) {
print("\(name) is hurt")
hearts -= damage
}
}
Then, add a function in the Fight
struct with a while
loop (you can limit the number of rounds there as well):
struct Fight {
let location: String
var fighter1: StreetFighter
var fighter2: StreetFighter
mutating func start() {
var roundNumber = 0
while !isFinished && roundNumber < 12 {
roundNumber += 1
round()
print("Round \(roundNumber): \(fighter1.name) - \(fighter1.hearts), \(fighter2.name) - \(fighter2.hearts)")
}
print("The fight is over!")
}
private mutating func round() {
fighter1.attack()
fighter2.defend(attackingPower: fighter1.power)
fighter2.attack()
fighter1.defend(attackingPower: fighter2.power)
}
private var isFinished: Bool {
!fighter1.isAlive || !fighter2.isAlive
}
}
Now you can start your fight:
let connorMcGregor = StreetFighter(name: "Connor McGregor", power: 8, defence: 7, hearts: 100)
let mikeTyson = StreetFighter(name: "Connor McGregor", power: 9, defence: 6, hearts: 100)
let alisterOverreem = StreetFighter(name: "Alister Overreem", power: 7, defence: 10, hearts: 100)
let khabib = StreetFighter(name: "Khabib", power: 9, defence: 8) // you can use the default `hearts` count
var mma = Fight(location: "New York", fighter1: connorMcGregor, fighter2: khabib)
mma.start()
Depending on your goal you may want to extract some parts of Fight
outside. For example the start
function can return a result (who won) and you can operate on it then.
Upvotes: 1