Reputation: 1902
I have some value constraints/properties that I want to check at compile-time. In this example, I want to track whether a vector is normalized or not. I think I have a solution, using type tags, but I need someone with some Elm/FP experience to tell me if I have missed something obvious. Thank you.
module TagExperiment exposing (..)
type Vec t = Vec Float Float Float
type Unit = Unit
type General = General
toGeneral : Vec t -> Vec General
toGeneral (Vec x y z) =
Vec x y z
scaleBy : Vec t -> Vec t -> Vec t
scaleBy (Vec bx by bz) (Vec ax ay az) =
{- Operate on two General's or two Unit's. If you have one of each,
then the Unit needs to be cast to a General.
-}
let
mag =
sqrt ((bx * bx) + (by * by) + (bz * bz))
in
Vec (ax * mag) (ay * mag) (az * mag)
-- These cases work as desired.
a : Vec Unit
a = Vec 0 0 1
b : Vec General
b = Vec 2 2 2
d : Vec Unit
d = scaleBy a a
e : Vec General
e = scaleBy b b
g : Vec General
g = scaleBy (toGeneral a) b
h : Vec General
h = scaleBy b (toGeneral a)
-- Here is where I have trouble.
c : Vec t -- unknown... uh-oh
c = Vec 3 3 3
f : Vec t -- still unknown... sure
f = scaleBy c c
i : Vec Unit -- wrong !!!
i = scaleBy a c
j : Vec Unit -- wrong !!!
j = scaleBy c a
k : Vec General -- lucky
k = scaleBy b c
l : Vec General -- lucky
l = scaleBy c b
{- The trouble is that I am not required to specify a tag for c. I guess the
solution is to write "constructors" and make the built-in Vec constructor
opaque?
-}
newUnitVec : Float -> Float -> Float -> (Vec Unit)
newUnitVec x y z =
-- add normalization
Vec x y z
newVec : Float -> Float -> Float -> (Vec General)
newVec x y z =
Vec x y z
Upvotes: 2
Views: 121
Reputation: 10184
Yes, without Dependant Types the most ergonomic way to ensure constraints on values at compile time is to use opaque types along with a "Parse" approach.
Perhaps something like:
module Vec exposing (UnitVector, Vector, vectorToUnit)
type UnitVector
= UnitVector Float Float Float
type Vector
= Vector Float Float Float
vectorToUnit : Vector -> Maybe UnitVector
vectorToUnit (Vector x y z) =
case ( x, y, z ) of
( 0, 0, 0 ) ->
Nothing
_ ->
normalize x y z
Then, with the only ways to get a UnitVector
both defined inside this module and known to obey the constraints, then any time you see a UnitVector
at compile-time it is correct to assume the constraints are met.
For vectors in particular, it may be worth having a look at ianmackenzie/elm-geometry for comparison?
Upvotes: 1