Reputation: 27
I'm a fairly new developer, so please go easy on me.
I'm making a chat app, and I'm planning on adding support for custom emojis, similar to how Discord manages custom emojis. However, my app is crashing once I tap on the emoji button. I want it to inflate my layout (emoji_keyboard_layout.xml) and view that in a LinearLayout in ChatActivity.
I've tried adding the view itself to the layout (yeah that didn't work in my case, but if that is the only solution possible, then I will try it again) and I've also tried modifying my onClick, modifying the actual method, but whatever I did, nothing would fix it.
My openEmojiKeyboard method:
private void openEmojiKeyboard(Boolean EMOJI_STATE, Boolean GIF_STATE)
{
View emojiKey = getLayoutInflater().inflate(R.layout.emoji_keyboard_layout, llEmojiKeyboard);
llEmojiKeyboard.addView(emojiKey);
llEmojiKeyboard.setVisibility(View.VISIBLE);
hideKeyboard(etMessage);
final LinearLayout llSelectContent = emojiKey.findViewById(R.id.llSelectContent);
final LinearLayout llSelectToolbar = emojiKey.findViewById(R.id.llSelectToolbar);
final LinearLayout llEmoji = emojiKey.findViewById(R.id.llEmoji);
final LinearLayout llGif = emojiKey.findViewById(R.id.llGif);
final LinearLayout llEmojiSelected = emojiKey.findViewById(R.id.llEmojiSelected);
final LinearLayout llGifSelected = emojiKey.findViewById(R.id.llGifSelected);
final TextView tvEmptyContent = emojiKey.findViewById(R.id.tvEmptyContent);
final TextView tvEmptyContent1 = emojiKey.findViewById(R.id.tvEmptyContent1);
if (EMOJI_STATE && !GIF_STATE) // The emoji keyboard is open, gif keyboard is closed
{
llEmojiSelected.setVisibility(View.VISIBLE);
llGifSelected.setVisibility(View.GONE);
tvEmptyContent1.setText(R.string.add_emoji);
tvEmptyContent.setText(R.string.empty_emoji_content);
}
else if (GIF_STATE && !EMOJI_STATE) // The gif keyboard is open, emoji keyboard is closed
{
llGifSelected.setVisibility(View.VISIBLE);
llEmojiSelected.setVisibility(View.GONE);
tvEmptyContent1.setText(R.string.retry);
tvEmptyContent.setText(R.string.empty_gif_content);
}
}
My activity's onClick event:
case R.id.ivEmoji:
openEmojiKeyboard(EMOJI_STATE, GIF_STATE);
break;
The emoji keyboard functionality is not ready yet, just preparing the layout
Stack Trace
java.lang.IllegalStateException: The specified child already has a parent. You must call removeView() on the child's parent first.
Crashing on lines llEmojiKeyboard.addView(emojiKey);
and openEmojiKeyboard(EMOJI_STATE, GIF_STATE);
Upvotes: 0
Views: 423
Reputation: 3587
The error you have indicated in the logs is telling you that the view (emojiKey
) already has a parent (root) view. This is because you passed llEmojiKeyboard
as a root view via the second argument in LayoutInflater.inflate()
. Since this is already the root view, you don't need to call .addView()
after inflating, or if the .addView()
call is necessary, you can pass a boolean as a third argument to .inflate()
to control whether the newly inflated view gets attached to the root ViewGroup
(here is the documentation for that version of the .inflate()
method):
View emojiKey = getLayoutInflater().inflate(R.layout.emoji_keyboard_layout, llEmojiKeyboard, false);
Upvotes: 1