Kurt
Kurt

Reputation: 71

SceneKit's "allowsCameraControl" equivalent in RealityKit

In SceneKit SDK to allow controlling a camera movement you need to set a parameter called .allowsCameraControl to true.

var scnView = SCNView(frame: .zero)
scnView.allowsCameraControl = true

What parameter for controlling a camera (dolly in, dolly out) is used in RealityKit?

var arView = ARView(frame: .zero)
// ???

Any help appreciated.

Upvotes: 1

Views: 541

Answers (1)

Andy Jazz
Andy Jazz

Reputation: 58113

RealityKit 4.0

Starting from iOS 18.0 and macOS 15.0, RealityKit AR/VR developers can now use the realityViewCameraControls(_:) modifier when working with RealityView.

import SwiftUI
import RealityKit

struct ContentView : View {
    var body: some View {
        RealityView { rvc in
            let model = try! await Entity(named: "model")
            rvc.add(model)
        }
        .ignoresSafeArea()
        .realityViewCameraControls(.dolly)
    }
}

RealityKit 3.0 / 2.0 / 1.0

Earlier versions of RealityKit have no SceneKit's equivalent called .allowsCameraControl for ARView that allow you move and rotate virtual camera. Cupertino engineers considered that there was no need to have such a control because RealityKit is rather the AR-centric framework than VR-centric one.

For further details, look at this post.

Upvotes: 3

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