Reputation: 7876
I'm building an app which plays an audio stream (from a webradio).
I'm using AVPlayer
for it.
I'd like to know how you would handle AVPlayer's
"buffering" when the connection is slow or when the user just clicked "play". I want to detect that AVPlayer
is "buffering" to display an UIActivityIndicatorView
.
Same question while running in the background. What should I do if buffering in this case?
Upvotes: 19
Views: 24614
Reputation: 562
For Swift 3
This works fine for me, maybe it can help, call self?.bufferState()
inside addPeriodicTimeObserver
private func bufferState() {
if let currentItem = self.avPlayer.currentItem {
if currentItem.status == AVPlayerItemStatus.readyToPlay {
if currentItem.isPlaybackLikelyToKeepUp {
print("Playing ")
} else if currentItem.isPlaybackBufferEmpty {
print("Buffer empty - show loader")
} else if currentItem.isPlaybackBufferFull {
print("Buffer full - hide loader")
} else {
print("Buffering ")
}
} else if currentItem.status == AVPlayerItemStatus.failed {
print("Failed ")
} else if currentItem.status == AVPlayerItemStatus.unknown {
print("Unknown ")
}
} else {
print("avPlayer.currentItem is nil")
}
}
Upvotes: 2
Reputation: 4836
Try this:
AVPlayerItem* mPlayerItem;
if(context == AVPlayerDemoPlaybackViewControllerCurrentItemBufferEmptyContext)
{
if (object == self.mPlayerItem && [path isEqualToString:@"playbackBufferEmpty"])
{
if (self.mPlayerItem.playbackBufferEmpty)
{
playBufferEmpty = TRUE;
[indicator startAnimating];
[vidStreaminglabel setText:@"Buffering..."];
[vidStreaminglabel setHidden:NO];
}
}
}
else if(context == AVPlayerDemoPlaybackViewControllerCurrentItemPlayBackBufferFullContext)
{
if (object == mPlayerItem && [path isEqualToString:@"playbackBufferFull"]){
if (self.mPlayerItem.playbackBufferFull) {
[mPlayer play];
}
}
}
else if (context == AVPlayerDemoPlaybackViewControllerCurrentItemPlayBackLikelyToKeepUpContext)
{
if (object == mPlayerItem && [path isEqualToString:@"playbackLikelyToKeepUp"])
{
if(self.mPlayerItem.playbackLikelyToKeepUp)
{
// Autoplay after buffer
if(!(mRestoreAfterScrubbingRate != 0.f || [self.mPlayer rate] != 0.f))
{
if (self.presentingViewController) {
[mPlayer play];
}
playBufferEmpty = FALSE;
[indicator stopAnimating];
[vidStreaminglabel setHidden:YES];
}
}
}
}
Upvotes: 0
Reputation: 409
I have found the solution to this problem.
if (self.avPlayer.currentItem.playbackLikelyToKeepUp == NO)
{
// Show activity indicator
}
Upvotes: 10
Reputation: 1041
You can refer to my answer on this topic ios avplayer trigger streaming is out of buffer
Here is how I solved this same problem:
Inside where you handle the event for buffer empty add this code:
if (object == playerItem && [keyPath isEqualToString:@"playbackBufferEmpty"])
{
if (playerItem.playbackBufferEmpty) {
[[NSNotificationCenter defaultCenter] postNotificationName:@"message" object:@"Buffering..."];
if([[UIApplication sharedApplication] applicationState] == UIApplicationStateBackground)
{
task = [[UIApplication sharedApplication] beginBackgroundTaskWithExpirationHandler:^(void) {
}];
}
}
}
Now you will have to stop this background task after your buffer is ready to go again:
if (object == playerItem && [keyPath isEqualToString:@"playbackLikelyToKeepUp"])
{
if (playerItem.playbackLikelyToKeepUp)
{
[player play];
if([[UIApplication sharedApplication] applicationState] == UIApplicationStateBackground)
{
[[UIApplication sharedApplication] endBackgroundTask:task];
task = 0;
}
}
}
ps: task is declared on my .h file as UIBackgroundTaskIdentifier task;
Upvotes: 27