David Ly
David Ly

Reputation: 31586

In C#, why is String a reference type that behaves like a value type?

A String is a reference type even though it has most of the characteristics of a value type such as being immutable and having == overloaded to compare the text rather than making sure they reference the same object.

Why isn't string just a value type then?

Upvotes: 455

Views: 231089

Answers (13)

Mario
Mario

Reputation: 11

The main reason is because it is early conception C# does not have references for value types. Now we have them, but I remember in the early days how painful was working with containers like List and Dictionary with value types. C# is heavily inspired in JAVA and rules about immutability seems to be designed to discourage any use of value types and performance wasn't the main driver for the language design in early days. When C# starts to be using for video games and real time applications is when value types and performance become relevant. In the long run, the decision to make string a reference, instead of a value is the cause of many problems and if they could redesign string I am sure it will be a value type. For example, constructions like: my_string.ToLower().Trim() for performance is terrible and a good source of null exceptions. As a game programmer string is in practice one of the main overheats for the garbage collector and 80% of null exceptions comes from string, because most programmers think it as a basic type, and it is used like a basic type. Also, not having a fixed size string is problematic when you stream data between players. Long time ago I made a NonNullableString to avoid null exceptions. More recently came the string? notation, which I personally dislike. It is a soft version of p* in C, which C#, like JAVA, promised to be left behind. Ugh!

    public struct NonNullableString
{
    string value;

    public static implicit operator string(NonNullableString d) => ToStringConversion(d);
    public static implicit operator NonNullableString(string b) => new NonNullableString(b);

    public NonNullableString(string b) => value = b;

    public override string ToString()
    {
        if (value == null) {
            return "";
        }
        else {
            return value;
        }
    }

    static string ToStringConversion(NonNullableString d)
    {
        if (d.value == null) {
            return string.Empty;
        }
        else {
            return d.value;
        }
    }
}

Upvotes: 0

jinzai
jinzai

Reputation: 446

The fact that many mention the stack and memory with respect to value types and primitive types is because they must fit into a register in the microprocessor. You cannot push or pop something to/from the stack if it takes more bits than a register has....the instructions are, for example "pop eax" -- because eax is 32 bits wide on a 32-bit system.

Floating-point primitive types are handled by the FPU, which is 80 bits wide.

This was all decided long before there was an OOP language to obfuscate the definition of primitive type and I assume that value type is a term that has been created specifically for OOP languages.

Upvotes: 3

JacquesB
JacquesB

Reputation: 42649

A string is a reference type with value semantics. This design is a tradeoff which allows certain performance optimizations.

The distinction between reference types and value types are basically a performance tradeoff in the design of the language. Reference types have some overhead on construction and destruction and garbage collection, because they are created on the heap. Value types on the other hand have overhead on assignments and method calls (if the data size is larger than a pointer), because the whole object is copied in memory rather than just a pointer. Because strings can be (and typically are) much larger than the size of a pointer, they are designed as reference types. Furthermore the size of a value type must be known at compile time, which is not always the case for strings.

But strings have value semantics which means they are immutable and compared by value (i.e. character by character for a string), not by comparing references. This allows certain optimizations:

Interning means that if multiple strings are known to be equal, the compiler can just use a single string, thereby saving memory. This optimization only works if strings are immutable, otherwise changing one string would have unpredictable results on other strings.

String literals (which are known at compile time) can be interned and stored in a special static area of memory by the compiler. This saves time at runtime since they don't need to be allocated and garbage collected.

Immutable strings does increase the cost for certain operations. For example you can't replace a single character in-place, you have to allocate a new string for any change. But this is a small cost compared to the benefit of the optimizations.

Value semantics effectively hides the distinction between reference type and value types for the user. If a type has value semantics, it doesn't matter for the user if the type is a value type or reference type - it can be considered an implementation detail.

Upvotes: 43

ZunTzu
ZunTzu

Reputation: 7772

This is a late answer to an old question, but all other answers are missing the point, which is that .NET did not have generics until .NET 2.0 in 2005.

String is a reference type instead of a value type because it was of crucial importance for Microsoft to ensure that strings could be stored in the most efficient way in non-generic collections, such as System.Collections.ArrayList.

Storing a value-type in a non-generic collection requires a special conversion to the type object which is called boxing. When the CLR boxes a value type, it wraps the value inside a System.Object and stores it on the managed heap.

Reading the value from the collection requires the inverse operation which is called unboxing.

Both boxing and unboxing have non-negligible cost: boxing requires an additional allocation, unboxing requires type checking.

Some answers claim incorrectly that string could never have been implemented as a value type because its size is variable. Actually it is easy to implement string as a fixed-length data structure containing two fields: an integer for the length of the string, and a pointer to a char array. You can also use a Small String Optimization strategy on top of that.

If generics had existed from day one I guess having string as a value type would probably have been a better solution, with simpler semantics, better memory usage and better cache locality. A List<string> containing only small strings could have been a single contiguous block of memory.

Upvotes: 32

saurav.net
saurav.net

Reputation: 107

In a very simple words any value which has a definite size can be treated as a value type.

Upvotes: 8

codekaizen
codekaizen

Reputation: 27419

Strings aren't value types since they can be huge, and need to be stored on the heap. Value types are (in all implementations of the CLR as of yet) stored on the stack. Stack allocating strings would break all sorts of things: the stack is only 1MB for 32-bit and 4MB for 64-bit, you'd have to box each string, incurring a copy penalty, you couldn't intern strings, and memory usage would balloon, etc...

(Edit: Added clarification about value type storage being an implementation detail, which leads to this situation where we have a type with value sematics not inheriting from System.ValueType. Thanks Ben.)

Upvotes: 404

Denis Troller
Denis Troller

Reputation: 7501

It is mainly a performance issue.

Having strings behave LIKE value type helps when writing code, but having it BE a value type would make a huge performance hit.

For an in-depth look, take a peek at a nice article on strings in the .net framework.

Upvotes: 6

BionicCyborg
BionicCyborg

Reputation: 19

Isn't just as simple as Strings are made up of characters arrays. I look at strings as character arrays[]. Therefore they are on the heap because the reference memory location is stored on the stack and points to the beginning of the array's memory location on the heap. The string size is not known before it is allocated ...perfect for the heap.

That is why a string is really immutable because when you change it even if it is of the same size the compiler doesn't know that and has to allocate a new array and assign characters to the positions in the array. It makes sense if you think of strings as a way that languages protect you from having to allocate memory on the fly (read C like programming)

Upvotes: 1

WebMatrix
WebMatrix

Reputation: 1601

Actually strings have very few resemblances to value types. For starters, not all value types are immutable, you can change the value of an Int32 all you want and it it would still be the same address on the stack.

Strings are immutable for a very good reason, it has nothing to do with it being a reference type, but has a lot to do with memory management. It's just more efficient to create a new object when string size changes than to shift things around on the managed heap. I think you're mixing together value/reference types and immutable objects concepts.

As far as "==": Like you said "==" is an operator overload, and again it was implemented for a very good reason to make framework more useful when working with strings.

Upvotes: 2

Bogdan_Ch
Bogdan_Ch

Reputation: 3336

Not only strings are immutable reference types. Multi-cast delegates too. That is why it is safe to write

protected void OnMyEventHandler()
{
     delegate handler = this.MyEventHandler;
     if (null != handler)
     {
        handler(this, new EventArgs());
     }
}

I suppose that strings are immutable because this is the most safe method to work with them and allocate memory. Why they are not Value types? Previous authors are right about stack size etc. I would also add that making strings a reference types allow to save on assembly size when you use the same constant string in the program. If you define

string s1 = "my string";
//some code here
string s2 = "my string";

Chances are that both instances of "my string" constant will be allocated in your assembly only once.

If you would like to manage strings like usual reference type, put the string inside a new StringBuilder(string s). Or use MemoryStreams.

If you are to create a library, where you expect a huge strings to be passed in your functions, either define a parameter as a StringBuilder or as a Stream.

Upvotes: 9

please delete me
please delete me

Reputation:

How can you tell string is a reference type? I'm not sure that it matters how it is implemented. Strings in C# are immutable precisely so that you don't have to worry about this issue.

Upvotes: 3

jason
jason

Reputation: 241641

It is not a value type because performance (space and time!) would be terrible if it were a value type and its value had to be copied every time it were passed to and returned from methods, etc.

It has value semantics to keep the world sane. Can you imagine how difficult it would be to code if

string s = "hello";
string t = "hello";
bool b = (s == t);

set b to be false? Imagine how difficult coding just about any application would be.

Upvotes: 68

Chris
Chris

Reputation: 6770

Also, the way strings are implemented (different for each platform) and when you start stitching them together. Like using a StringBuilder. It allocats a buffer for you to copy into, once you reach the end, it allocates even more memory for you, in the hopes that if you do a large concatenation performance won't be hindered.

Maybe Jon Skeet can help up out here?

Upvotes: 6

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