Reputation: 83
I have a module consisting of several files in which a global table is declared for passing messages between functions. When I try to clean up a global table a file other than main I get a collision, as far as I understand, this is due to the fact that I am making a link local values = _G.values; But I do it to improve performance when accessing this variable How do I clear the global(with using local link) table in another file? Perhaps there are other ways to transfer shared data between module files, without using accessing to _G
module:
main.lua
utils/a.lua
utils/b.lua
main.lua
os.setlocale("C")
package.path = package.path .. ";./utils/?.lua"; -- luacheck: ignore
local Timer = require("timer")
_G.run = true;
_G.values = {};
local counter = 0;
local values = _G.values;
local timer_main = Timer:new()
timer_main:setInterval(1)
local timer_work = Timer:new()
timer_work:setInterval(10)
local a = require("utils.a");
local b = require("utils.b");
local function UpdateTable()
counter = counter + 1
print("Update table from main: "..tostring(values))
values[counter] = {Apple=counter+1, Banana=counter+2, Orange=counter+3}
end;
local function main()
print("Global_main_start: "..tostring(_G.values))
print("Local_main_start: "..tostring(values))
while _G.run do
if timer_main:isTimeout() then
UpdateTable()
print("Global_main_loop: "..tostring(_G.values))
print("Local_main_loop: "..tostring(values))
timer_main:setInterval(1)
end
b.TaskExecute()
if timer_work:isTimeout() then
_G.run = false
end
end
print("Global_main_stop: "..tostring(_G.values))
print("Local_main_stop: "..tostring(values))
end;
main()
a.lua
local Timer = require("timer")
local values = _G.values;
print("Local_after_require_a: "..tostring(values))
local function EraseData()
print("Global EraseData a before: "..tostring(_G.values))
print("Local EraseData a before: "..tostring(values))
_G.values = {}
print("Global EraseData a after: "..tostring(_G.values))
print("Local EraseData a after: "..tostring(values))
end;
return {
EraseData = EraseData
}
b.lua
local Timer = require("timer")
local values = _G.values;
local a = a or require("a");
local timer_b = Timer:new()
timer_b:setInterval(3)
print("Local_after_require_b: "..tostring(values))
local function TaskExecute()
if timer_b:isTimeout() then
print("Global Execute b before: "..tostring(_G.values))
print("Local Execute b before: "..tostring(values))
if #values > 0 then
for i = 1, #values do
print(" Values item: "..i.." "..tostring(values[i]))
end
end
a.EraseData()
print("Global Execute b after: "..tostring(_G.values))
print("Local Execute b after: "..tostring(values))
timer_b:setInterval(3)
end
end;
return {
TaskExecute = TaskExecute
}
timer.lua (just for execute func at same time)
local base = _G;
local math = math;
local os = os;
local Timer = {}
local function new(self)
local timer = {
deadline = os.time()
}
base.setmetatable(timer, self)
self.__index = self
return timer
end
Timer.new = new
local function setInterval(self, duration)
self.deadline = os.time() + duration
end
Timer.setInterval = setInterval
local function setDate(self, date)
self.deadline = os.time(date)
end
Timer.setDate = setDate
local function getSecondsLeft(self)
return math.max(0, self.deadline - os.time())
end
Timer.getSecondsLeft = getSecondsLeft
local function isTimeout(self)
return os.time() >= self.deadline
end
Timer.isTimeout = isTimeout
return Timer
Output:
Local_after_require_a: table: 0x7ff50ac09230
Local_after_require_a: table: 0x7ff50ac09230
Local_after_require_b: table: 0x7ff50ac09230
Global_main_start: table: 0x7ff50ac09230
Local_main_start: table: 0x7ff50ac09230
Update table from main: table: 0x7ff50ac09230
Global_main_loop: table: 0x7ff50ac09230
Local_main_loop: table: 0x7ff50ac09230
Update table from main: table: 0x7ff50ac09230
Global_main_loop: table: 0x7ff50ac09230
Local_main_loop: table: 0x7ff50ac09230
Update table from main: table: 0x7ff50ac09230
Global_main_loop: table: 0x7ff50ac09230
Local_main_loop: table: 0x7ff50ac09230
Global Execute b before: table: 0x7ff50ac09230
Local Execute b before: table: 0x7ff50ac09230
Values item: 1 table: 0x7ff50ac07be0
Values item: 2 table: 0x7ff50c0040d0
Values item: 3 table: 0x7ff50af049d0
Global EraseData a before: table: 0x7ff50ac09230
Local EraseData a before: table: 0x7ff50ac09230
Global EraseData a after: table: 0x7ff50af05510 <--- Erased Global var in a.lua
Local EraseData a after: table: 0x7ff50ac09230 <--- Local var in a.lua not changed
Global Execute b after: table: 0x7ff50af05510 <--- Global var in b.lua changed
Local Execute b after: table: 0x7ff50ac09230 <--- Local var in b.lua not changed
Update table from main: table: 0x7ff50ac09230 <--- Add new values in old local var in main.lua
Global_main_loop: table: 0x7ff50af05510 <--- Global var in main.lua changed
Local_main_loop: table: 0x7ff50ac09230 <--- Local var in main.lua not changed
Update table from main: table: 0x7ff50ac09230
Global_main_loop: table: 0x7ff50af05510
Local_main_loop: table: 0x7ff50ac09230
Update table from main: table: 0x7ff50ac09230
Global_main_loop: table: 0x7ff50af05510
Local_main_loop: table: 0x7ff50ac09230
Global Execute b before: table: 0x7ff50af05510
Local Execute b before: table: 0x7ff50ac09230
Values item: 1 table: 0x7ff50ac07be0
Values item: 2 table: 0x7ff50c0040d0
Values item: 3 table: 0x7ff50af049d0
Values item: 4 table: 0x7ff50c004280
Values item: 5 table: 0x7ff50ac08bb0
Values item: 6 table: 0x7ff50c004410
Global EraseData a before: table: 0x7ff50af05510
Local EraseData a before: table: 0x7ff50ac09230
Global EraseData a after: table: 0x7ff50c004940
Local EraseData a after: table: 0x7ff50ac09230
Global Execute b after: table: 0x7ff50c004940
Local Execute b after: table: 0x7ff50ac09230
Update table from main: table: 0x7ff50ac09230
Global_main_loop: table: 0x7ff50c004940
Local_main_loop: table: 0x7ff50ac09230
Update table from main: table: 0x7ff50ac09230
Global_main_loop: table: 0x7ff50c004940
Local_main_loop: table: 0x7ff50ac09230
Update table from main: table: 0x7ff50ac09230
Global_main_loop: table: 0x7ff50c004940
Local_main_loop: table: 0x7ff50ac09230
Global Execute b before: table: 0x7ff50c004940
Local Execute b before: table: 0x7ff50ac09230
Values item: 1 table: 0x7ff50ac07be0
Values item: 2 table: 0x7ff50c0040d0
Values item: 3 table: 0x7ff50af049d0
Values item: 4 table: 0x7ff50c004280
Values item: 5 table: 0x7ff50ac08bb0
Values item: 6 table: 0x7ff50c004410
Values item: 7 table: 0x7ff50ac09380
Values item: 8 table: 0x7ff50ac09510
Values item: 9 table: 0x7ff50c004350
Global EraseData a before: table: 0x7ff50c004940
Local EraseData a before: table: 0x7ff50ac09230
Global EraseData a after: table: 0x7ff50c004b90
Local EraseData a after: table: 0x7ff50ac09230
Global Execute b after: table: 0x7ff50c004b90
Local Execute b after: table: 0x7ff50ac09230
Update table from main: table: 0x7ff50ac09230
Global_main_loop: table: 0x7ff50c004b90
Local_main_loop: table: 0x7ff50ac09230
Global_main_stop: table: 0x7ff50c004b90
Local_main_stop: table: 0x7ff50ac09230
Upvotes: 2
Views: 120
Reputation: 5031
Doing _G.values = {}
does not "erase" the table. it only changes the reference of _G.values
to a newly created table. the previous table _G.values
pointed to is completely unchanged and any other references(such as a
's local values
) will remain unchanged. you can see this by the value shown in your print statements.
table: 0x7ff50ac09230
this is the original table
table: 0x7ff50af05510
this is the new table
because you are not altering table: 0x7ff50ac09230
you will not see any change to a
's local values
.
I suggest you push the table value you want to clear down a level so that it is inside the table you're referencing:
main
messages = {}
messages.values = {}
a
local messages = _G.messages
...
messages.values = {}
I also find it unnecessary to use _G
in the code you provided, just do local values = values
the right values would be the global, if you needed to access the "original" value now that it is shaded by the local then _G
would make sense.
Upvotes: 1