Reputation: 1
i wanted to create a custom heads up display like the maya resolution gate for my tool that i could control it with my window.
i try using MPxDrawOverride and create what i want, but ...
i see MHUDRender class in the python api documentation, but can't find how use this class. try several ways without a result.any suggestion
for the hud that i created, i use MPxLocatorNode , so for this hud to work i should create the node and because of that i have a transform node in the outliner.
is there a way that i can create my custom HUD without create the node? should i use MHUDRender? i create several MPxCommand, so that i can control the hud with my ui. is this the right way?
Custom HUD with MPxDrawOverride
transform node of the hud in the outliner
Upvotes: 0
Views: 1300
Reputation: 1978
If you search of a way to manipulate the HUD without a plugin, take a look at the headsUpDisplay() command.
Upvotes: 1