Reputation: 137
I created a hlsl shader which is rendering a sierpinski fractal using Raymarching. Currently I have assigned the shader to a material, this material is assigned to a cube which I placed in the scene. So the sierpinski fractal is displayed / rendered on the cube geometry.
How can I use the whole screen / camera view to display my shader? I don’t want to add my shader to a material which I assign to a geometry.
Upvotes: 1
Views: 487
Reputation: 137
In case someone is coming to this question and have the same problem as I had, you can do the following:
Upvotes: 0