Reputation: 103
I want an irregular animation like this(This is in case of a waterdrop):
Drip
nothing
Drip
Drip
Drip
nothing
nothing
Is there a way to do this or loop a really long animation of dripping?
Upvotes: 0
Views: 104
Reputation: 14645
How about creating a custom component for managing the animation?
If you are using the animation component - you can provide an event name, which will trigger the animation:
<a-sphere id="driplet" animation="...; startEvents: drip">
Now you want to "queue" the animations: play, wait, play, play, wait. So lets do so by using a fixed interval to either emit the drip
event, or wait:
AFRAME.registerComponent("foo", {
init: function() {
// the mentioned "queue"
const animationQueue = ["drip", "", "drip", "drip", ""]
// grab the animations interval
var interval = this.el.getAttribute("animation").dur
// we'll use this to know where we are in the queue
var animationIdx = 0;
// set the event cycle
var intervalIdx = setInterval(e => {
// emit the event from the queue
this.el.emit(animationQueue[animationIdx])
// set the animationIdx to the 'next' item in queue
if (animationIdx < animationQueue.length - 1)
animationIdx++;
else
animationIdx = 0;
}, interval);
}
})
Check it out in this fiddle
Upvotes: 2
Reputation: 11
One of the simplest ways I have found to do things like "tracked" animation is by using this stable repository
https://github.com/protyze/aframe-alongpath-component
Setup your water droplets alongpath and animate them with your own fixed x,y,z coordinates. Change my x,y,z's for the horse into a vertical. Unless you want to do something more complex, this I believe is one simple way.
<head>
<script src="aframe-master/dist/aframe-v1.0.4.min.js"></script>
<script src="aframe-alongpath-component-master/dist/aframe-alongpath-component.min.js" ></script>
<script src="aframe-curve-component-master/dist/aframe-curve-component.min.js"></script>
</head>
...
<body>
<a-assets>
<a-asset-item id="horse" src="assets/gltf/Horse_Free.glb" shadow="receive: false"></a-asset-item>
...
<a-curve id="tracA" >
<a-curve-point position="0 1 8" geometry="height:0.1;width:0.1;depth:0.1" material="color:#ff0000" curve-point="" visible="false"></a-curve-point>
<a-curve-point position="5 1 6" geometry="height:0.1;width:0.1;depth:0.1" material="color:#ff0000" curve-point="" visible="false"></a-curve-point>
<a-curve-point position="7 1 0" geometry="height:0.1;width:0.1;depth:0.1" material="color:#ff0000" curve-point="" visible="false"></a-curve-point>
<a-curve-point position="5 1 -5" geometry="height:0.1;width:0.1;depth:0.1" material="color:#ff0000" curve-point="" visible="false"></a-curve-point>
<a-curve-point position="0 1 -7" geometry="height:0.1;width:0.1;depth:0.1" material="color:#ff0000" curve-point="" visible="false"></a-curve-point>
<a-curve-point position="-6 1 -5" geometry="height:0.1;width:0.1;depth:0.1" material="color:#ff0000" curve-point="" visible="false"></a-curve-point>
<a-curve-point position="-8 1 0" geometry="height:0.1;width:0.1;depth:0.1" material="color:#ff0000" curve-point="" visible="false"></a-curve-point>
<a-curve-point position="-6 1 6" geometry="height:0.1;width:0.1;depth:0.1" material="color:#ff0000" curve-point="" visible="false"></a-curve-point>
<a-curve-point position="0 1 8" geometry="height:0.1;width:0.1;depth:0.1" material="color:#ff0000" curve-point="" visible="false"></a-curve-point>
</a-curve>
<a-entity id="sittingDuckA" gltf-model="#horse" alongpath="curve:#tracA;loop:true;dur:12000;rotate:true" scale="" position="-4.27 1 -6" shadow="receive:false" rotation="-24 -90 90"></a-entity>
</scene>
</html>
Upvotes: 1