Reputation: 8426
I'm trying to understand if Drake is following joint limits in this simple example.
I have this URDF
<?xml version="1.0"?>
<robot name="SimpleDoublePendulum">
<link name="base">
<inertial>
<origin rpy="0 0 0" xyz="0 0 0"/>
<mass value="1"/>
<inertia ixx="0" ixy="0" ixz="0" iyy="0" iyz="0" izz="0"/>
</inertial>
<visual>
<origin xyz="0 0.1 0"/>
<geometry>
<box size="1 0.2 1"/>
</geometry>
<material name="Red"/>
</visual>
</link>
<link name="upper_arm">
<inertial>
<origin rpy="0 0 0" xyz="0 -0.5 0"/>
<mass value="1"/>
<inertia ixx="0" ixy="0" ixz="0" iyy="0" iyz="0" izz="0"/>
</inertial>
<visual>
<origin rpy="1.57079632679 0 0" xyz="0 -0.5 0"/>
<geometry>
<cylinder length="1.0" radius="0.1"/>
</geometry>
<material name="Green"/>
</visual>
</link>
<link name="lower_arm">
<inertial>
<origin rpy="0 0 0" xyz="0 -0.5 0"/>
<mass value="1"/>
<inertia ixx="0" ixy="0" ixz="0" iyy="0" iyz="0" izz="0"/>
</inertial>
<visual>
<origin rpy="1.57079632679 0 0" xyz="0 -0.5 0"/>
<geometry>
<cylinder length="1.0" radius="0.1"/>
</geometry>
<material name="Blue"/>
</visual>
</link>
<joint name="joint1" type="revolute">
<parent link="base"/>
<child link="upper_arm"/>
<origin rpy="0 0 0" xyz="0 0.0 0"/>
<axis xyz="0 0 1"/>
<limit lower="0" upper="0.2" effort="5" velocity="4" />
<dynamics damping="0.1"/>
</joint>
<joint name="joint2" type="revolute">
<parent link="upper_arm"/>
<child link="lower_arm"/>
<origin rpy="0 0 0" xyz="0 -1.0 0"/>
<axis xyz="0 0 1"/>
<!-- <limit lower="-1.87" upper="1.87" /> -->
<dynamics damping="0.1"/>
</joint>
</robot>
Here is the code I'm running
// ... includes and using
double target_realtime_rate = 1.0;
double simulation_time = 1000;
double max_time_step = 1.0e-4;
double Kp_ = 1.0;
double Ki_ = 0.0;
double Kd_ = 0.0;
// Fixed path to double pendulum URDF model.
static const char* const kDoublePendulumSdfPath = "double_pendulum/pendulum.urdf";
void DoMain() {
DRAKE_DEMAND(simulation_time > 0);
DiagramBuilder<double> builder;
SceneGraph<double>& scene_graph = *builder.AddSystem<SceneGraph>();
scene_graph.set_name("scene_graph");
// Load and parse double pendulum SDF from file into a tree.
MultibodyPlant<double>* dp = builder.AddSystem<MultibodyPlant<double>>(max_time_step);
dp->set_name("plant");
dp->RegisterAsSourceForSceneGraph(&scene_graph);
Parser parser(dp);
parser.AddModelFromFile(kDoublePendulumSdfPath);
// Weld the base link to world frame with no rotation.
const auto& root_link = dp->GetBodyByName("base");
dp->AddJoint<WeldJoint>("weld_base", dp->world_body(), std::nullopt,
root_link, std::nullopt,
RigidTransform<double>::Identity());
dp->AddJointActuator("a2", dp->GetJointByName("joint2"));
dp->AddJointActuator("a1", dp->GetJointByName("joint1"));
// Now the plant is complete.
dp->Finalize();
// Create PID Controller.
const Eigen::VectorXd Kp = Eigen::Vector2d(1,1) * Kp_;
const Eigen::VectorXd Ki = Eigen::Vector2d(1,1) * Ki_;
const Eigen::VectorXd Kd = Eigen::Vector2d(1,1) * Kd_;
const auto* const pid = builder.AddSystem<PidController<double>>(Kp, Ki, Kd);
builder.Connect(dp->get_state_output_port(),
pid->get_input_port_estimated_state());
builder.Connect(pid->get_output_port_control(),
dp->get_actuation_input_port());
// Set PID desired states.
auto desired_base_source = builder.AddSystem<ConstantVectorSource<double>>(Eigen::VectorXd::Zero(dp->num_multibody_states()));
builder.Connect(desired_base_source->get_output_port(),
pid->get_input_port_desired_state());
// Connect plant with scene_graph to get collision information.
DRAKE_DEMAND(!!dp->get_source_id());
builder.Connect(dp->get_geometry_poses_output_port(),
scene_graph.get_source_pose_port(dp->get_source_id().value()));
builder.Connect(scene_graph.get_query_output_port(),
dp->get_geometry_query_input_port());
ConnectDrakeVisualizer(&builder, scene_graph);
auto diagram = builder.Build();
std::unique_ptr<Context<double>> diagram_context =
diagram->CreateDefaultContext();
// Create plant_context to set velocity.
Context<double>& plant_context =
diagram->GetMutableSubsystemContext(*dp, diagram_context.get());
// Set init position.
Eigen::VectorXd positions = Eigen::VectorXd::Zero(2);
positions[0] = 0.1;
positions[1] = 0.4;
dp->SetPositions(&plant_context, positions);
Simulator<double> simulator(*diagram, std::move(diagram_context));
simulator.set_publish_every_time_step(true);
simulator.set_target_realtime_rate(target_realtime_rate);
simulator.Initialize();
simulator.AdvanceTo(simulation_time);
}
int main(int argc, char** argv) {
DoMain();
return 0;
}
My question is twofold:
This is a GIF of the images that I see. However, just using observations it doesn't look like the joint joint1
is obeying the joint limits I set for it.
https://user-images.githubusercontent.com/4957157/92673069-130d1d00-f2cf-11ea-8af5-a97a9817e785.gif
Upvotes: 3
Views: 274
Reputation: 2766
After talking with Sherm, I think the problem is that the inertia ixx, iyy, izz
are all zero. I think if you change the inertia to non-zero value then the simulation would look corret.
The reason is that we estimate the stiffness of the joint limits using the mass/inertia property of the adjacent links. When the inertia is zero, then the joint stiff is zero.
Upvotes: 1
Reputation: 2766
Is Drake correctly obeying joint limits?
Drake doesn't strictly obey the joint limits during simulation. It treats the joint limits as if a spring-damper system. When the joint exceeds the joint limits, the spring damper system applies a larger restoration force to push the joint back to within the joint limits.
Is there a way to check this using the API and cout to the screen. Is there a way to read joint state from the simulation?
You could use SignalLogger
system, one example is in https://github.com/RobotLocomotion/drake/blob/9c30d5b73580616badd75905da7733ff64663bb8/examples/manipulation_station/joint_teleop.py#L118-L120, you could construct a SignalLogger, connect it to the robot state port, and after the simulation, you could read the logged robot state, similar to https://github.com/RobotLocomotion/drake/blob/9c30d5b73580616badd75905da7733ff64663bb8/examples/manipulation_station/joint_teleop.py#L157-L163
Upvotes: 2