Reputation: 2934
So I have been trying to get even just the damn samples for wxWidgets to compile with Mingw and I did like so mingw32-make -f makefile.gcc and I get the following error.
I do not have MSYS installed, and I have the latest version of Mingw
g++ -c -o gcc_mswud\minimal_minimal.o -g -O0 -mthreads -DHAVE_W32API_H -D__WXMS
W__ -D_UNICODE -I.\..\..\lib\gcc_lib\mswud -I.\..\..\include -W -Wall -I
. -I.\..\..\samples -DNOPCH -Wno-ctor-dtor-privacy -MTgcc_mswud\minimal_min
imal.o -MFgcc_mswud\minimal_minimal.o.d -MD -MP minimal.cpp
In file included from .\..\..\include/wx/defs.h:26:0,
from .\..\..\include/wx/wxprec.h:13,
from minimal.cpp:21:
.\..\..\include/wx/platform.h:256:22: fatal error: wx/setup.h: No such file or d
irectory
compilation terminated.
mingw32-make: *** [gcc_mswud\minimal_minimal.o] Error 1'
Any advice would be greatly appreciated
Also how exactly should I be compiling my own projects involving wxWidgets, what do I need to link against wxWidgets in mingw?
Upvotes: 2
Views: 2956
Reputation: 637
wx/setup.h is a file that is created during the compilation process; this file will be different for each different build type (Unicode, ANSI, Debug or Release, etc.). Most likely you compiled wxWidgets for one build type and are trying to compile the samples for a different build type.
As for the include / linker paths I have found the settings below to the bare minimum required to use wxWidgets in your own projects on Windows:
wxWidgets libraries are post-fixed with "u" for Unicode and "d" for debug, you need to choose the libraries that match the build type you want. $(WXWIN) is the directory where you built wxWidgets (wxPack will create this environment variable for you to use).
Upvotes: 1