Reputation: 44738
I've seen the operators >>
and <<
in various code that I've looked at (none of which I actually understood), but I'm just wondering what they actually do and what some practical uses of them are.
If the shifts are like x * 2
and x / 2
, what is the real difference from actually using the *
and /
operators? Is there a performance difference?
Upvotes: 72
Views: 167457
Reputation: 11
Here is an example:
#include"stdio.h"
#include"conio.h"
void main()
{
int rm, vivek;
clrscr();
printf("Enter any numbers\t(E.g., 1, 2, 5");
scanf("%d", &rm); // rm = 5(0101) << 2 (two step add zero's), so the value is 10100
printf("This left shift value%d=%d", rm, rm<<4);
printf("This right shift value%d=%d", rm, rm>>2);
getch();
}
Upvotes: 0
Reputation:
Yes, I think performance-wise you might find a difference as bitwise left and right shift operations can be performed with a complexity of o(1) with a huge data set.
For example, calculating the power of 2 ^ n:
int value = 1;
while (exponent<n)
{
// Print out current power of 2
value = value *2; // Equivalent machine level left shift bit wise operation
exponent++;
}
}
Similar code with a bitwise left shift operation would be like:
value = 1 << n;
Moreover, performing a bit-wise operation is like exacting a replica of user level mathematical operations (which is the final machine level instructions processed by the microcontroller and processor).
Upvotes: 2
Reputation: 81700
Some examples:
1 << 4
equal to 2^4
i.e. 16)1 << 4
or 1 << 5
is more readable.Upvotes: 2
Reputation: 69
The bit shift operators are more efficient as compared to the /
or *
operators.
In computer architecture, divide(/) or multiply(*) take more than one time unit and register to compute result, while, bit shift operator, is just one one register and one time unit computation.
Upvotes: 3
Reputation: 470
Left shift: It is equal to the product of the value which has to be shifted and 2 raised to the power of number of bits to be shifted.
Example:
1 << 3
0000 0001 ---> 1
Shift by 1 bit
0000 0010 ----> 2 which is equal to 1*2^1
Shift By 2 bits
0000 0100 ----> 4 which is equal to 1*2^2
Shift by 3 bits
0000 1000 ----> 8 which is equal to 1*2^3
Right shift: It is equal to quotient of value which has to be shifted by 2 raised to the power of number of bits to be shifted.
Example:
8 >> 3
0000 1000 ---> 8 which is equal to 8/2^0
Shift by 1 bit
0000 0100 ----> 4 which is equal to 8/2^1
Shift By 2 bits
0000 0010 ----> 2 which is equal to 8/2^2
Shift by 3 bits
0000 0001 ----> 1 which is equal to 8/2^3
Upvotes: 18
Reputation: 2763
Left bit shifting to multiply by any power of two and right bit shifting to divide by any power of two.
For example, x = x * 2;
can also be written as x<<1
or x = x*8
can be written as x<<3
(since 2 to the power of 3 is 8). Similarly x = x / 2;
is x>>1
and so on.
Upvotes: 39
Reputation: 36269
Here is an applet where you can exercise some bit-operations, including shifting.
You have a collection of bits, and you move some of them beyond their bounds:
1111 1110 << 2
1111 1000
It is filled from the right with fresh zeros. :)
0001 1111 >> 3
0000 0011
Filled from the left. A special case is the leading 1. It often indicates a negative value - depending on the language and datatype. So often it is wanted, that if you shift right, the first bit stays as it is.
1100 1100 >> 1
1110 0110
And it is conserved over multiple shifts:
1100 1100 >> 2
1111 0011
If you don't want the first bit to be preserved, you use (in Java, Scala, C++, C as far as I know, and maybe more) a triple-sign-operator:
1100 1100 >>> 1
0110 0110
There isn't any equivalent in the other direction, because it doesn't make any sense - maybe in your very special context, but not in general.
Mathematically, a left-shift is a *=2, 2 left-shifts is a *=4 and so on. A right-shift is a /= 2 and so on.
Upvotes: 55
Reputation: 1513
Left bit shifting to multiply by any power of two. Right bit shifting to divide by any power of two.
x = x << 5; // Left shift
y = y >> 5; // Right shift
In C/C++ it can be written as,
#include <math.h>
x = x * pow(2, 5);
y = y / pow(2, 5);
Upvotes: 3
Reputation: 4062
x = x * 2^value
(normal operation)
x << value
(bit-wise operation)
x = x * 16
(which is the same as 2^4
)
The left shift equivalent would be x = x << 4
x = x / 2^value
(normal arithmetic operation)
x >> value
(bit-wise operation)
x = x / 8
(which is the same as 2^3
)
The right shift equivalent would be x = x >> 3
Upvotes: 26