Reputation: 7444
I have a problem accessing my files in my app.
I am currently using
//Directly from TileMap example from WWDC2010
NSString *tileDirectory = [[[NSBundle mainBundle] resourcePath]
stringByAppendingPathComponent:@"Tiles"];
to access my tiles for my MKOverlay
. This gives me this directory
/Users/xxxx/Library/Application Support/iPhone Simulator/4.2/Applications/9D62025C-C53B-472C-8309-xxxx/xxxx.app/Tiles
The x's is only for privacy reasons
I have my tiles in a folder called Tiles
in the root of my application which is in Xcode in a group called Tiles
which is in directly in the Resources
group.
When I run my app, I get a simple error saying that it could not find my tiles at the generated directory (the one quote above) If I replace that piece of code and make it:
NSString *tileDirectory = @"/Users/xxxx/Documents/xxxx/Tiles";
Then my app works fine. This is obviously because it finds my tiles in its direct location on my Mac. This is fine for testing, but I need it to work on my iPhone/iPad.
This problem might be occurring due to:
.app
file.Either way, I have no clue of what to do to solve it.
How can I solve this problem?
[EDIT]
I changed that piece of code to:
NSString *tileDirectory = [[NSBundle mainBundle] resourcePath];
Now it works in simulator, because all files are in the apps root folder and I don't ask for it to enter another directory called "Tiles".
This runs with no error on the simulator, but when on my iPhone it gives the original error (just a different file path but also ending with /xxxx.app
How can I ensure a directory in my app file such as xxxx.app/Tiles
- TileMap does this.
Upvotes: 39
Views: 126148
Reputation: 11
You need to use the URL for the link, such as this:
NSURL *path = [[NSBundle mainBundle] URLForResource:@"imagename" withExtension:@"jpg"];
It will give you a proper URL ref.
Upvotes: 1
Reputation: 451
Since it is your files in your app bundle, I think you can use pathForResource:ofType:
to get the full pathname of your file.
Here is an example:
NSString* filePath = [[NSBundle mainBundle] pathForResource:@"your_file_name"
ofType:@"the_file_extension"];
Upvotes: 45
Reputation: 49097
Remember that the "folders/groups" you make in xcode, those which are yellowish are not reflected as real folders in your iPhone app. They are just there to structure your XCode project. You can nest as many yellow group as you want and they still only serve the purpose of organizing code in XCode.
Make a folder outside of XCode then drag it over, and select "Create folder references for any added folders" instead of "Create groups for any added folders" in the popup.
Upvotes: 19
Reputation: 57179
If your tiles are not in your bundle, either copied from the bundle or downloaded from the internet you can get the directory like this
NSString *documentdir = [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) lastObject];
NSString *tileDirectory = [documentdir stringByAppendingPathComponent:@"xxxx/Tiles"];
NSLog(@"Tile Directory: %@", tileDirectory);
Upvotes: 11
Reputation: 28740
You need to add your tiles into your resource bundle. I mean add all those files to your project make sure to copy all files to project directory option checked.
Upvotes: 0