Reputation: 3
I have N groups of turtles which own the variable group-id
(1 to N, N is defined at setup, each group has 25 turtles).
At the beginning each group of turtles spawns on a random patch with variable patch-group-id
that matches the turtle group-id
, like so:
let i 0
while [ i < n_groups ] [
let x random 100
let y random 100
ask patch x y [ set patch-group-id i set pcolor gray ]
create-turtles 25 [
set group-id i
setxy x y
]
set i i + 1
]
The turtles move around but at a later step in the process I would like them to move back to their ‘home’ patch. Other turtles may also change their group-id and therefore their home patch and I would like them to move there too.
Is there any way to do a comparison along the lines of…
Ask turtles [
Let target one-of patches with [patch-group-id = group-id]
]
And then ask the turtle to move-to or jump to the target?
NetLogo doesn’t like this (‘Min-one-of expected this input to be a number block, but got a true/false block instead’
) and I think there are probably other issues too.
Upvotes: 0
Views: 209
Reputation: 17678
patch-group-id is a variable owned by patches and group-id is owned by turtles. So you need to tell NetLogo which group-id the patches are trying to match to. Try this:
ask turtles
[ let target one-of patches with [patch-group-id = [group-id] of myself]
]
Another way to do this is to drop the idea of group-id and simply have each turtle remember its home patch. Conceptually, this implements the idea that a group is entirely defined by its home patch. So your setup would look something like:
turtles-own
[ my-home
]
to setup
clear-all
ask n-of n-groups patches
[ sprout turtles 25
[ set my-home patch-here
]
set pcolor gray
]
end
Then you never need to construct the target, you simply get then to go to their variable my-home.
If you went down this path, you would also need to change the code that uses group-id. For example, you said that sometimes the turtles change their group-id, instead of set group-id [group-id] of ...
you would have set my-home [my-home] of ...
Upvotes: 0