Reputation: 29
I want to rotate a button with the pure python code instead of the kvlang.
With kvlang we can rotate a button as shown in the example. The button is rotated 45 degree around its own center. Below is the original code:
from kivy.app import App
from kivy.lang import Builder
kv = '''
FloatLayout:
Button:
text: 'hello world'
size_hint: None, None
pos_hint: {'center_x': .5, 'center_y': .5}
canvas.before:
PushMatrix
Rotate:
angle: 45
origin: self.center
canvas.after:
PopMatrix
'''
class RotationApp(App):
def build(self):
return Builder.load_string(kv)
RotationApp().run()
But when I try to rewrite this example with the pure python code as below, the button is rotated around somewhere else, as shown here:
from kivy.app import App
from kivy.uix.floatlayout import FloatLayout
from kivy.uix.button import Button
from kivy.graphics import PushMatrix, PopMatrix, Rotate
class MyButton(Button):
def __init__(self):
super().__init__()
self.text = 'hello world'
self.size_hint = (None, None)
self.pos_hint = {'center_x': .5, 'center_y': .5}
with self.canvas.before:
PushMatrix()
Rotate(origin=self.center, angle=45)
with self.canvas.after:
PopMatrix()
class RotationApp(App):
def __init__(self):
super().__init__()
self.layout = FloatLayout()
self.button = MyButton()
self.layout.add_widget(self.button)
def build(self):
return self.layout
RotationApp().run()
The above two pieces of code are not producing the same result. Is there anything we did wrong?
UPDATE:
The puzzle is solved as suggested by @inclement, solution as below:
from kivy.app import App
from kivy.uix.floatlayout import FloatLayout
from kivy.uix.button import Button
from kivy.graphics import PushMatrix, PopMatrix, Rotate
class MyButton(Button):
def __init__(self):
super().__init__()
self.text = 'hello world'
self.size_hint = (None, None)
self.pos_hint = {'center_x': .5, 'center_y': .5}
with self.canvas.before:
PushMatrix()
# Rotate(origin=self.center, angle=45) # previous approach
self.rotation = Rotate(origin=self.center, angle=45)
self.bind(center=lambda _, value: setattr(self.rotation, "origin", value))
with self.canvas.after:
PopMatrix()
class RotationApp(App):
def __init__(self):
super().__init__()
self.layout = FloatLayout()
self.button = MyButton()
self.layout.add_widget(self.button)
def build(self):
return self.layout
RotationApp().run()
Upvotes: 2
Views: 496
Reputation: 29450
In your Python code, self.center
is evaluated just once during the __init__
. In the kv code, a binding is automatically created to reset the Rotate
instruction's origin
property every time it changes.
You need to put that missing functionality in the Python code, something like self.rotation = Rotate(...)
and self.bind(center=lambda instance, value: setattr(self.rotation, "origin", value))
(although I'm sure you can think of a nicer way to set that up, that's just the inline example).
Upvotes: 1