Reputation: 640
I'm making a tower defense game using JavaScript and p5.js library. I have 2 images a base and a gun. The gun is drawn on top of the base to make it appear as a single unit. I need my gun to point towards the enemy(which follows a path). I need help to make the gun rotate on a point(not centre), keeping in mind that there can be several of these towers. I have tried translating(to change centre) and rotating but this doesn't work for many objects and obviously can't keep track of many objects.
I haven't seen any other question regarding this matter either, is there a better solution/alternative to what I'm trying to accomplish?
Some Important Variables
var isFireTowerPressed = false; // checks if tower is placed
var FireTowerPos = []; // location of every tower => [] - 2d array
Preloaded Stuff
function preload() {
backgroundImg = loadImage("http://127.0.0.1:8080/img/extra/map1.png");
[...]
firetowerbaseImg = loadImage("http://127.0.0.1:8080/img/towers/firetowerbase.png");
firetowerturretImg = loadImage("http://127.0.0.1:8080/img/towers/firetowergun.png");
}
Draw Every Frame
function draw()
{
background(60, 238, 161);
[...]
if (isFireTowerPressed == true) //checks if I have pressed the button to place the tower
{
image(firetowerbaseImg, mouseX - 28, mouseY - 28);
// show range circle
noFill();
stroke(0,0,0);
strokeWeight(1);
circle(mouseX, mouseY, 300);
}
for (var i = 0; i < FireTowerPos.length; i++)
{
image(firetowerbaseImg, FireTowerPos[i][0], FireTowerPos[i][1]);
image(firetowerturretImg, FireTowerPos[i][0], FireTowerPos[i][1]-20);
}
}
Mouse Click Event
function mouseClicked()
{
if (isFireTowerPressed==true && mouseX+28 <= 750) // place-able area
{
FireTowerPos.push([mouseX-28, mouseY-28]);
isFireTowerPressed = false;
}
}
The picture shows the 2 pictures I'm using(base & gun). I need to be able to rotate the gun towards the enemy
Any help is appreciated, thank you
Upvotes: 1
Views: 842
Reputation: 1297
Translating and rotating works for several objects if you also use the push() and pop() methods, from the p5 library, which allow you to store the current settings.
To rotate towards a given point the function atan2(y2 - y1, x2 - x1
) is the commonly used method.
To illustrate, I wrote this quick snippet in which the guns will rotate towards the mouse only if the mouse is within range of the gun.
let gunSprite
function preload(){
gunSprite = loadImage("https://i.imgur.com/ayvg9J2.jpg", ()=>{
gunSprite.resize(20, 40)
})
}
let guns = [
{ x: 160, y: 80, angle: 0, range: 100 },
{ x: 300, y: 200, angle: 0, range: 150 },
{ x: 100, y: 240, angle: 0, range: 120 }
]
function setup(){
createCanvas(600, 400)
noFill()
}
function draw(){
background(200)
for(let gun of guns)
drawGun(gun)
}
function drawGun(gun){
const isWithinRange = dist(mouseX, mouseY, gun.x, gun.y) < gun.range
if(isWithinRange)
gun.angle = atan2(mouseY - gun.y, mouseX - gun.x) + radians(90)
push()
translate(gun.x, gun.y)
rect(-25, -20, 50, 40) // Draw the gun base
ellipse(0, 0, gun.range*2) // display the gun range
rotate(gun.angle)
image(gunSprite, -10, -40) // Set the offset of the gun sprite and draw the gun
pop()
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/1.1.9/p5.min.js"></script>
Upvotes: 4