user14273546
user14273546

Reputation:

Text won't show up in LOVE2D game

I am currently making my Plants vs Zombies using LOVE2D, only finishing the start state. The problem though is that option text won't show up, only the title does:

I made this in StartState.lua:

StartState = Class{__includes = BaseState}

local option = 1

function StartState:update(dt)
    if love.keyboard.wasPressed('up') then
        if option == 1 then
            option = 2
        else
            option = 1
        end
    elseif love.keyboard.wasPressed('down') then
        if option == 2 then
            option = 1
        else
            option = 2
        end
    end

    if love.keyboard.wasPressed('enter') then
        if option == 1 then
            gStateMachine:change('play')
        else
            gStateMachine:change('quit')
        end
    end
end

function StartState:render()
    local backgroundWidth = gTextures['start-background']:getWidth()
    local backgroundHeight = gTextures['start-background']:getHeight()

    love.graphics.draw(gTextures['start-background'], 0, 0, 0, VIRTUAL_WIDTH / (backgroundWidth - 1), 
        VIRTUAL_HEIGHT / (backgroundHeight - 1))

    love.graphics.setFont(gFonts['medium'])
    love.graphics.setColor(0/255, 0/255, 0/255, 255/255)
    love.graphics.printf('Play', 0, VIRTUAL_HEIGHT + 5, VIRTUAL_WIDTH + 2, 'center')
    love.graphics.printf('Quit', 0, VIRTUAL_HEIGHT + 35, VIRTUAL_WIDTH + 2, 'center')

    if option == 1 then
        love.graphics.setColor(255/255, 174/255, 201/255, 255/255)
        love.graphics.printf('Play', 0, VIRTUAL_HEIGHT, VIRTUAL_WIDTH, 'center')
        love.graphics.setColor(237/255, 28/255, 36/255, 255/255)
        love.graphics.printf('Quit', 0, VIRTUAL_HEIGHT + 30, VIRTUAL_WIDTH, 'center')
    else
        love.graphics.setColor(237/255, 28/255, 36/255, 255/255)
        love.graphics.printf('Play', 0, VIRTUAL_HEIGHT, VIRTUAL_WIDTH, 'center')
        love.graphics.setColor(255/255, 174/255, 201/255, 255/255)
        love.graphics.printf('Quit', 0, VIRTUAL_HEIGHT + 30, VIRTUAL_WIDTH, 'center')
    end

    love.graphics.setFont(gFonts['large'])
    love.graphics.setColor(153/255, 217/255, 234/255, 128/255)
    love.graphics.printf('Attack Them All', 0, VIRTUAL_HEIGHT / 2 - 50, VIRTUAL_WIDTH, 'center')

    love.graphics.setColor(255/255, 255/255, 255/255, 255/255)
end

I even tried to get rid of the background to make sure if the text is at the back, but no, it is not there. I even tried changing the opacity, but still nothing. How do I fix it?

Upvotes: 0

Views: 294

Answers (2)

user14273546
user14273546

Reputation:

Take a look back at your coordinates of the text. If you see misleading coordinates, try fixing it!

Upvotes: 0

Coal
Coal

Reputation: 344

You can only draw objects at the love.draw() callback, it must be executed periodically every time you want it to draw for the current frame

At your main.lua file:

function love.update()
    StartState:update(dt)
end

function love.draw()
    StartState:render()
end

Upvotes: 1

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