Reputation: 33
I'm making a grammar quiz app using flutter, I have a question and a couple of choices, I want to make the choice slides to the empty space part of the question with a slide animation
For example:
and when I press on (Your) the choice widget slides to the _ leaving an empty container
I Made it with Draggable and DragTarget and you can see it in these images
but I want it to slide when I press on it without dragging and dropping
here is some of the code
class QuestionsScreen extends StatefulWidget {
QuestionsScreen({Key key}) : super(key: key);
@override
_QuestionsScreenState createState() => _QuestionsScreenState();
}
class _QuestionsScreenState extends State<QuestionsScreen> {
String userAnswer = "_";
int indexOfDragPlace = QuestionBrain.getQuesitonText().indexOf("_");
@override
Widget build(BuildContext context) {
final screenSize = MediaQuery.of(context).size;
return Scaffold(
body: SafeArea(
child: Column(
children: [
Container(
padding: EdgeInsets.all(10),
color: Colors.white,
child: Center(
child: Scrollbar(
child: ListView(
children: [
Center(
child: Wrap(
children: [
...QuestionBrain.getQuesitonText()
.substring(0, indexOfDragPlace)
.split(" ")
.map((e) => QuestionHolder(
question: e + " ",
)),
_buildDragTarget(),
...QuestionBrain.getQuesitonText()
.substring(indexOfDragPlace + 1)
.split(" ")
.map((e) => QuestionHolder(
question: e + " ",
)),
],
),
)
],
),
),
),
),
Wrap(
children: [
...QuestionBrain.choices.map((choice) {
if (choice == userAnswer) {
return ChoiceHolder(
choice: "",
backGroundColor: Colors.black12,
);
}
return DraggableChoiceBox(
choice: choice,
userAnswer: userAnswer,
onDragStarted: () {
setState(() {
dragedAnswerResult = "";
});
},
onDragCompleted: () {
setState(() {
userAnswer = choice;
setState(() {
answerColor = Colors.orange;
});
print("Called");
});
},
);
}).toList()
],
),
],
),
),
);
}
Widget _buildDragTarget() {
return DragTarget<String>(
builder: (context, icoming, rejected) {
return Material(
child: Container(
padding: EdgeInsets.symmetric(horizontal: 20, vertical: 10),
width: MediaQuery.of(context).size.width * 0.20,
height: MediaQuery.of(context).size.height * 0.05,
color: answerColor,
child: FittedBox(
child: Text(
userAnswer,
style: TextStyle(
fontSize: 12,
color: Colors.white,
fontWeight: FontWeight.bold),
),
),
),
);
},
onAccept: (data) {
userAnswer = data;
answerColor = Colors.orange;
},
);
}
}
class DraggableChoiceBox extends StatelessWidget {
const DraggableChoiceBox({
Key key,
this.choice,
this.userAnswer,
this.onDragCompleted,
this.onDragStarted,
}) : super(key: key);
final String choice;
final String userAnswer;
final Function onDragCompleted;
final Function onDragStarted;
@override
Widget build(BuildContext context) {
return Draggable(
onDragCompleted: onDragCompleted,
data: choice,
child: ChoiceHolder(choice: choice),
feedback: Material(
elevation: 20,
child: ChoiceHolder(
choice: choice,
margin: 0,
),
),
childWhenDragging: ChoiceHolder(
choice: "",
backGroundColor: Colors.black12,
),
onDragStarted: onDragStarted,
);
}
}
Upvotes: 0
Views: 2019
Reputation: 1305
You can use overlays
similar to the way Hero
widgets work, here is an "unpolished" example:
import 'package:flutter/material.dart';
class SlideToPosition extends StatefulWidget {
@override
_SlideToPositionState createState() => _SlideToPositionState();
}
class _SlideToPositionState extends State<SlideToPosition> {
GlobalKey target = GlobalKey();
GlobalKey toMove = GlobalKey();
double dx = 0.0, dy = 0.0, dxStart = 0.0, dyStart = 0.0;
String choosedAnswer = '', answer = 'answer', finalAnswer = '';
OverlayEntry overlayEntry;
@override
void initState() {
overlayEntry = OverlayEntry(
builder: (context) => TweenAnimationBuilder(
duration: Duration(milliseconds: 500),
tween:
Tween<Offset>(begin: Offset(dxStart, dyStart), end: Offset(dx, dy)),
builder: (context, offset, widget) {
return Positioned(
child: Material(
child: Container(
color: Colors.transparent,
height: 29,
width: 100,
child: Center(child: Text(choosedAnswer)))),
left: offset.dx,
top: offset.dy,
);
},
),
);
super.initState();
}
@override
Widget build(BuildContext context) {
return Scaffold(
body: SafeArea(
child: Column(
children: [
SizedBox(
height: 20,
),
Row(
children: [
Text('text'),
Container(
key: target,
height: 30,
width: 100,
child: Center(child: Text(finalAnswer)),
decoration:
BoxDecoration(border: Border(bottom: BorderSide())),
),
Text('text')
],
),
SizedBox(
height: 20,
),
GestureDetector(
child: Container(
height: 30,
width: 100,
color: Colors.blue[200],
child: Center(child: Text(answer, key: toMove))),
onTap: () async {
setState(() {
answer = '';
});
RenderBox box1 = target.currentContext.findRenderObject();
Offset targetPosition = box1.localToGlobal(Offset.zero);
RenderBox box2 = toMove.currentContext.findRenderObject();
Offset toMovePosition = box2.localToGlobal(Offset.zero);
setState(() {
answer = '';
choosedAnswer = 'answer';
});
dxStart = toMovePosition.dx;
dyStart = toMovePosition.dy;
dx = targetPosition.dx;
dy = targetPosition.dy;
Overlay.of(context).insert(overlayEntry);
setState(() {});
await Future.delayed(Duration(milliseconds: 500));
overlayEntry.remove();
setState(() {
finalAnswer = 'answer';
});
},
),
],
),
),
);
}
}
Sorry for the poor naming of the variables :)
Upvotes: 1