The Anchored Position is the position of the pivot of the RectTransform taking into consideration the anchor reference point. The anchor reference point is the position of the anchors. If the anchors are not together, Unity estimates the four anchor positions using the pivot placement as a reference.
Local Position
localPosition is the position of the GameObject with respect to its parent object. transform. position is the position of the GameObject with respect to the root. Within local space of a GameObject, the center (or pivot) is always (0, 0, 0).