Reputation: 590
I have the following function that is trying to load a .ejs file with the following path.
function PaintNewOpponent() {
ejs.renderFile('views/NewOpponent.ejs', {pPlayer:pPlayerLocal}, function(err, str) {
$("#AddPlayerDialog").html(str);
alert(err)
RenderEvents();
FillInModalinformation()
});
}
I have run an alert check with __dirname and have discovered that I am in the correct directory. Here is a screenshot of my explorer window from Visual Studio Code.
the directory html is in my root directory. __dirname returns that I am in /html/js. PaintNewOpponent() is inside my NewOpponent.js file. Yet the ejs.renderFile call comes back in error saying it cannot file the file. Everything is in place.
If necessary here is package.json file
{
"name": "combattracker",
"version": "3.0.0",
"description": "AutoHARP 3: Combat Tracker",
"main": "index.js",
"license": "ISC",
"scripts": {
"start": "electron .",
"package-mac": "electron-packager . --overwrite --platform=darwin --arch=x64 --icon=assets/icons/mac/icon.icns --prune=true --out=release-builds",
"package-win": "electron-packager . electron-tutorial-app --overwrite --asar=true --platform=win32 --arch=ia32 --icon=assets/icons/win/icon.ico --prune=true --out=release-builds --version-string.CompanyName=CE --version-string.FileDescription=CE --version-string.ProductName=\"AutoHARP 3\"",
"package-linux": "electron-packager . electron-tutorial-app --overwrite --asar=true --platform=linux --arch=x64 --icon=assets/icons/png/icon.png --prune=true --out=release-builds"
},
"author": "David Klecker",
"dependencies": {
"bootstrap": "^4.5.2",
"bootstrap-sass": "^3.4.1",
"commonjs": "0.0.1",
"ejs": "^3.1.5",
"electron": "^10.1.2",
"electron-alert": "^0.1.11",
"electron-reload": "^1.5.0",
"embed-js": "^5.0.4",
"jquery": "^3.5.1",
"parser": "^0.1.4",
"popper.js": "^1.16.1",
"uniter": "^2.16.0",
"xml2js": "^0.4.23",
"xmlbuilder": "^15.1.1"
},
"devDependencies": {
"electron-packager": "^15.1.0"
}
}
Upvotes: 0
Views: 154
Reputation: 18487
I don't know if this will help but what I do is to build an absolute path using the path library (actually I use upath for cross platform compatibility because I often need to save the path to a file).
const iconPath = upath.joinSafe(__dirname, 'app', 'assets', 'win_icon_64x64.png');
Upvotes: 2