Reputation: 553
In this React Pomodoro Clock, there is a function countDown
which starts setInterval
, however, when the button id="start_stop"
is clicked to start countDown
, there is some delay before starting. Any help would be greatly appreciated.
CodePen.io: https://codesandbox.io/s/tender-wozniak-kfuss
index.js
import React from 'react';
import ReactDOM from 'react-dom';
import './style.css';
/*
* A simple React component
*/
const initState = {
breakLength: 5,
sessionLength: 25,
init: 'session',
stateIndex: 0,
timeLeft: undefined,
timeLeftSeconds: undefined,
started: false,
intervalFunc: undefined
}
const states = [ { name: 'session', duration: 1500 }, { name: 'break', duration: 300 } ]
const secondsToMins = (time) => {
let converted = ('0' + Math.floor(time / 60)).slice(-2) + ':' + ('0' + Math.floor(time % 60)).slice(-2);
return converted;
}
class Clock extends React.Component {
constructor(props) {
super(props);
this.state = initState;
this.breakDecrement = this.breakDecrement.bind(this);
this.breakIncrement = this.breakIncrement.bind(this);
this.sessionDecrement = this.sessionDecrement.bind(this);
this.sessionIncrement = this.sessionIncrement.bind(this);
this.startStop = this.startStop.bind(this);
this.reset = this.reset.bind(this);
}
componentDidMount() {
let sessionSeconds = this.state.sessionLength * 60;
this.setState({ timeLeftSeconds: sessionSeconds });
this.setState({ timeLeft: secondsToMins(sessionSeconds) });
}
breakDecrement() {
// decrements the breakLength and the breakSeconds
// breakLength is only a number ie. 5 (does not show seconds)
// breakSeconds is that nunber converted into seconds
let breakLength = this.state.breakLength - 1;
if (breakLength > 0 && breakLength < 61){
this.setState({ breakLength: breakLength });
let breakSeconds = breakLength * 60;
states[1]['duration'] = breakSeconds;
}
}
breakIncrement() {
// same as decrement except does increment
let breakLength = this.state.breakLength + 1;
if (breakLength > 0 && breakLength < 61){
this.setState({ breakLength: breakLength });
let breakSeconds = breakLength * 60;
states[1]['duration'] = breakSeconds;
}
}
sessionDecrement() {
// decrements the sessionLength and the sessionSeconds
// sessionLength is only a number ie. 25 (does not show seconds)
// sessionSeconds is that nunber converted into seconds
let sessionLength = this.state.sessionLength - 1;
if (sessionLength > 0 && sessionLength < 61){
states[0]['duration'] = sessionLength*60;
this.setState(prevState => ({
sessionLength: prevState.sessionLength-1,
timeLeftSeconds: (prevState.sessionLength-1)*60,
timeLeft: secondsToMins((prevState.sessionLength-1)*60)})
);
}
}
sessionIncrement() {
// same as decrement except does increment
let sessionLength = this.state.sessionLength + 1;
if (sessionLength > 0 && sessionLength < 61){
states[0]['duration'] = sessionLength*60;
this.setState(prevState => ({
sessionLength: prevState.sessionLength+1,
timeLeftSeconds: (prevState.sessionLength+1)*60,
timeLeft: secondsToMins((prevState.sessionLength+1)*60)})
);
}
}
startStop(id) {
// starts the countDown, which runs continuously until the start/stop button
// is pressed again, which pauses the countdown.
// the id parameter is used by countDown to play the audio beep
if(!this.state.started){
this.countDown(id);
this.setState({ started: true});
}
// pauses the countDown
if(this.state.started){
let intervalFunc = this.state.intervalFunc;
clearInterval(intervalFunc);
this.setState({ started: false});
}
}
reset() {
let intervalFunc = this.state.intervalFunc;
clearInterval(intervalFunc);
// reset state to default values
this.setState({ breakLength: 5 });
this.setState({ sessionLength: 25 });
this.setState({ init: 'session' });
this.setState({ timeLeftSeconds: 1500})
this.setState({ timeLeft: '25:00' });
this.setState({ stateIndex: 0 });
this.setState({ started: false });
this.setState({ intervalFunc: undefined });
}
countDown(id){
// set the function to a variable and set state to it, so the function
// can be paused with clearInterval()
var intervalFunc = setInterval(() => down(this.state.timeLeftSeconds--), 1000);
this.setState({intervalFunc: intervalFunc});
const down = (time) =>
{
if(time > 0){
// converts seconds to MM:SS at every t-minus
this.setState({ timeLeft: secondsToMins(time)});
console.log(time);
console.log(this.state.timeLeft);
}
if (time <= 0) {
let sound = document.getElementById(id).childNodes[0];
sound.play();
let stateIndex = (this.state.stateIndex + 1) % states.length;
this.setState({ stateIndex: stateIndex});
this.setState({ timeLeftSeconds: states[stateIndex].duration});
this.setState({ init: states[stateIndex].name});
this.setState({ timeLeft: secondsToMins(time)});
console.log(time);
console.log(this.state.timeLeft);
console.log(this.state.init);
}
}
}
render() {
return (
<div id="clock">
<h1 id="title">25-5 Clock</h1>
<div>
<p id="break-label">Break Length</p>
<p id="break-length">{this.state.breakLength}</p>
<button id="break-decrement" onClick={e => this.breakDecrement()}> Decrease </button>
<button id="break-increment" onClick={e => this.breakIncrement()}> Increase </button>
</div>
<div>
<p id="session-label">Session Length</p>
<p id="session-length">{this.state.sessionLength}</p>
<button id="session-decrement" onClick={e => this.sessionDecrement()}> Decrease </button>
<button id="session-increment" onClick={e => this.sessionIncrement()}> Increase </button>
</div>
<hr/>
<div>
<p id="timer-label">{this.state.init}</p>
<p id="time-left">{this.state.timeLeft}</p>
<button id="start_stop" onClick={e => this.startStop(e.target.id)}><audio id="beep" src='./beep.mp3'></audio> start/stop </button>
<button id="reset" onClick={e => this.reset()}> reset </button>
</div>
</div>
);
}
};
/*
* Render the above component into the div#app
*/
ReactDOM.render(<Clock />, document.getElementById("app"));
index.html
<!DOCTYPE html>
<html lang="en" dir="ltr">
<head>
<meta charset="utf-8">
<title>25-5 Clock</title>
<style>
</style>
</head>
<body>
<main>
<div id="app"></app>
</main>
</script>
</body>
</html>
Upvotes: 0
Views: 617
Reputation: 1961
You have 2 issues:
down(this.state.timeLeftSeconds--)
will be first time down with current time, no change time here and then this.state.timeLeftSeconds will decrease later. (delay 1 second)=> You will delay 2 seconds with your code.
My suggest is "you should call down function right away and modify way down the timeLeftSeconds"
descreaseCurrentSecond = () => --this.state.timeLeftSeconds;
countDown(id) {
// set the function to a variable and set state to it, so the function
// can be paused with clearInterval()
var intervalFunc = setInterval(
() => down(this.descreaseCurrentSecond()),
1000
);
this.setState({ intervalFunc: intervalFunc });
const down = (time) => {
if (time > 0) {
// converts seconds to MM:SS at every t-minus
this.setState({ timeLeft: secondsToMins(time) });
console.log(time);
console.log(this.state.timeLeft);
}
if (time <= 0) {
let sound = document.getElementById(id).childNodes[0];
sound.play();
let stateIndex = (this.state.stateIndex + 1) % states.length;
this.setState({ stateIndex: stateIndex });
this.setState({ timeLeftSeconds: states[stateIndex].duration });
this.setState({ init: states[stateIndex].name });
this.setState({ timeLeft: secondsToMins(time) });
console.log(time);
console.log(this.state.timeLeft);
console.log(this.state.init);
}
};
down(this.descreaseCurrentSecond());
}
Upvotes: 1