Reputation: 31
I know through Physijs.BoxMesh Can let three.js The model has a physical effect
new Physijs.BoxMesh(Geometry, material, 1)
But now my model is imported through objloader. How can I make it have physical effect
var objLoader = new THREE.OBJLoader();
objLoader.load(baseUrl+"sofa/1/file.obj", function(mesh){
mesh.scale.set(0.115, 0.115, 0.115);
mesh.rotateY(-Math.PI/2);
mesh.position.set(-105, 0, 80);
scene.add(mesh);
})
Upvotes: 1
Views: 47
Reputation: 28482
You could extract the geometry from the loaded mesh
and use it to create your own Physijs.BoxMesh
:
var objLoader = new THREE.OBJLoader();
var boxMesh;
objLoader.load(baseUrl+"sofa/1/file.obj", function(mesh){
boxMesh = new Physijs.BoxMesh(mesh.geometry, mesh.material);
boxMesh.scale.set(0.115, 0.115, 0.115);
boxMesh.rotateY(-Math.PI/2);
boxMesh.position.set(-105, 0, 80);
scene.add(boxMesh);
})
Upvotes: 1