Reputation: 43
Currently, when I shoot a bullet is instantiated at the muzzle of my gun. Then rotated to aim at a point x distance in front of the camera. I imagine this will result in a convergence effect as shots are fired further distances resulting in extremely offset aiming.
Surely this is not the correct way to instantiate bullets in an FPS so what is the standard?
Upvotes: 1
Views: 956
Reputation: 4024
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Upvotes: 1