Reputation:
I'm developing a photography software in Xamarin.iOS. I'm using the PHPhoto class.
When I take a photo, I'm trying to send it to the web. I plan to send them in byte[]. Where can I get the data for the photo in the DidFinishCapture method? When I start the debug launch, I see that PHPhotoLibrary.SharedPhotoLibrary.PerformChanges() will automatically save the photos to the photo library.
How do I retrieve photos by byte[]? I couldn't find it in PhotoData.
I thought there was a path for the saved photos in LivePhotoCompanionMovieUrl, but this is always null.
public partial class PhotoCaptureDelegate : AVCapturePhotoCaptureDelegate
{
public override void DidFinishCapture(AVCapturePhotoOutput captureOutput,
AVCaptureResolvedPhotoSettings resolvedSettings,
NSError error)
{
PHPhotoLibrary.RequestAuthorization(status =>
{
if (status == PHAuthorizationStatus.Authorized)
{
PHPhotoLibrary.SharedPhotoLibrary.PerformChanges(() =>
{
var creationRequest = PHAssetCreationRequest.CreationRequestForAsset();
creationRequest.AddResource(PHAssetResourceType.Photo, PhotoData, null);
var url = LivePhotoCompanionMovieUrl;
if (url != null)
{
var livePhotoCompanionMovieFileResourceOptions = new PAssetResourceCreationOptions
{
ShouldMoveFile = true
};
creationRequest.AddResource(PHAssetResourceType.PairedVideo, url, livePhotoCompanionMovieFileResourceOptions);
}
}, (success, err) =>
{
if (err != null)
Debug.WriteLine($"Error occurered while saving photo to photo library: {error.LocalizedDescription}");
});
}
});
}
}
}
Upvotes: 0
Views: 373
Reputation: 18861
If you want to convert the photo to Byte array , you could use the plugin Media.Plugin from Nuget to pick or take photo .
await CrossMedia.Current.Initialize();
if (!CrossMedia.Current.IsCameraAvailable || !CrossMedia.Current.IsTakePhotoSupported)
{
DisplayAlert("No Camera", ":( No camera available.", "OK");
return;
}
var file = await CrossMedia.Current.TakePhotoAsync(new Plugin.Media.Abstractions.StoreCameraMediaOptions
{
SaveToAlbum = true,
Name = "test.jpg"
});
if (file == null)
return;
Then convert it to Stream firstly before convert it to byte array .
Stream stream = file.GetStream();
public byte[] GetImageStreamAsBytes(Stream input)
{
var buffer = new byte[16*1024];
using (MemoryStream ms = new MemoryStream())
{
int read;
while ((read = input.Read(buffer, 0, buffer.Length)) > 0)
{
ms.Write(buffer, 0, read);
}
return ms.ToArray();
}
}
Now you can get the byte array like following
var imgDate = GetImageStreamAsBytes(stream);
You could use UIImagePickerController
UIImagePickerController imagePicker;
And invoke the following lines when need to take photo
imagePicker = new UIImagePickerController
{
SourceType = UIImagePickerControllerSourceType.Camera,
MediaTypes = UIImagePickerController.AvailableMediaTypes(UIImagePickerControllerSourceType.Camera)
};
// Set event handlers
imagePicker.FinishedPickingMedia += ImagePicker_FinishedPickingMedia; ;
imagePicker.Canceled += ImagePicker_Canceled; ;
// Present UIImagePickerController;
this.PresentViewController(imagePicker, true, null);
private void ImagePicker_Canceled(object sender, EventArgs e)
{
imagePicker.DismissModalViewController(true);
}
private void ImagePicker_FinishedPickingMedia(object sender, UIImagePickerMediaPickedEventArgs args)
{
UIImage image = args.EditedImage ?? args.OriginalImage;
if (image != null)
{
// Convert UIImage to .NET Stream object
NSData data;
if (args.ReferenceUrl.PathExtension.Equals("PNG") || args.ReferenceUrl.PathExtension.Equals("png"))
{
data = image.AsPNG();
}
else
{
data = image.AsJPEG(1);
}
Stream stream = data.AsStream();
}
else
{
}
imagePicker.DismissModalViewController(true);
}
public byte[] GetImageStreamAsBytes(Stream input)
{
var buffer = new byte[16*1024];
using (MemoryStream ms = new MemoryStream())
{
int read;
while ((read = input.Read(buffer, 0, buffer.Length)) > 0)
{
ms.Write(buffer, 0, read);
}
return ms.ToArray();
}
}
Now you can get the byte array like following
var imgDate = GetImageStreamAsBytes(stream);
Upvotes: 0