Reputation: 51
Looking to implement a cross-product operator^ oveload for template Vector3D class ideally that overload (though I think highly improbable/impossible) should be able to receive two different parameter types and return a third s.t.
Vector3D<Distance> r;
Vector3D<Force> F;
Vector3D<Moment> M = r^F;
Since I assume that this is impossible and/or improbable I would be open to forcing the return parameter type to double s.t.
Vector3D<Distance> r;
Vector3D<Force> F;
Vector3D<double> M = r^F;
However when I do that in the code below I get the following linking error even though template class Vector3D is instantiated:
1>Source.obj : error LNK2019: unresolved external symbol "public: class
Vector3D<double> const __thiscall Vector3D<double>::operator^<double>(class
Vector3D<double> const &)const " (??$?TN@?$Vector3D@N@@QBE?
How do I go about instantiating all the required usage of operator^ s.t. I can perform the following data types operation:
//Vector3D<double> = Vector3D<double> ^ Vector3D<double> or
//Vector3D<double> = Vector3D<Distance> ^ Vector3D<Force> or
//Vector3D<Moment> = Vector3D<Distance> ^ Vector3D<Force> (ideal!!!)
Thank you in advance for the help.
//Vector3D.h
template <typename T>
class Vector3D
{
public:
'''
template <typename Arg>
const Vector3D<double> operator^ (const Vector3D<Arg>& p_other) const;
'''
private:
//////////////////////////////////////////////////////////////////////////
// *** PRIVATE DATA MEMBERS ***
//////////////////////////////////////////////////////////////////////////
T m_elem[3];
}
//Vector3D.cpp
/// Calculate the cross product
//
template <typename T>
template <typename Arg>
const Vector3D<double> Vector3D<T>::operator^ (const Vector3D<Arg>& p_right) const
{
// Local variables
Vector3D<T> left(*this);
Vector3D<double> cross_product;
// Calculation
cross_product.m_elem[0] = left.m_elem[1] * p_right.m_elem[2] - left.m_elem[2] * p_right.m_elem[1];
cross_product.m_elem[1] = left.m_elem[2] * p_right.m_elem[0] - left.m_elem[0] * p_right.m_elem[2];
cross_product.m_elem[2] = left.m_elem[0] * p_right.m_elem[1] - left.m_elem[1] * p_right.m_elem[0];
return cross_product;
}
template class Vector3D<double>;
Upvotes: 2
Views: 224
Reputation: 1504
What you ask is doable: converting constructors in your Moment
, Force
, Distance
classes, e.g. of the type Moment(const Force& A, const Distance& b)
, would allow to feed Force
s and Distance
s to a Moment
object.
Your code has too many const
keywords in the operator^
declaration.
Here below code that compiles; I have taken the liberty to make operator^
an external function, so that it accepts 2 arguments like a proper binary operator.
I have also morphed your Vector3D
class into a struct
for practicality (encapsulation here is not really needed).
#include <iostream>
using namespace std;
//Vector3D.h
template <typename T>
struct Vector3D
{
// data member
T m_elem[3];
// member functions
Vector3D(const T& a, const T& b, const T& c): m_elem{a, b, c} {}
template <typename Arg1, typename Arg2>
friend Vector3D<double> operator^(const Vector3D<Arg1>& p_right, const Vector3D<Arg2>& p_left);
};
//Vector3D.cpp
// Calculate the cross product
template <typename Arg1, typename Arg2>
Vector3D<double> operator^(const Vector3D<Arg1>& p_right, const Vector3D<Arg2>& p_left)
{
// Local variable
Vector3D<double> cross_product(0,0,0);
// Calculation
cross_product.m_elem[0] = p_left.m_elem[1] * p_right.m_elem[2] - p_left.m_elem[2] * p_right.m_elem[1];
cross_product.m_elem[1] = p_left.m_elem[2] * p_right.m_elem[0] - p_left.m_elem[0] * p_right.m_elem[2];
cross_product.m_elem[2] = p_left.m_elem[0] * p_right.m_elem[1] - p_left.m_elem[1] * p_right.m_elem[0];
return cross_product;
}
int main()
{
Vector3D<double> a(8, 9, 0);
Vector3D<double> b(18, 94, -50);
Vector3D<double> cross = a^b;
cout << "cross product is: [" << cross.m_elem[0] << ", "
<< cross.m_elem[1] << ", " << cross.m_elem[2] << "]\n";
return 0;
}
Upvotes: 1