Dmytro Filipenko
Dmytro Filipenko

Reputation: 941

Text Gradient in Android Jetpack Compose

Can't figure out how to add a gradient to a text with an inner shadow with a modifier in Jetpack Compose. To have something like this? Any ideas?

enter image description here

Upvotes: 30

Views: 9342

Answers (3)

Anton Popov
Anton Popov

Reputation: 279

In Jetpack Compose 1.2.0-beta01 text gradients were added.

Example:

@Composable
fun BrushDemo() {
    Text(
        "Brush is awesome\nBrush is awesome\nBrush is awesome",
        style = TextStyle(
            brush = Brush.linearGradient(
                colors = RainbowColors,
                tileMode = TileMode.Mirror
            ),
            fontSize = 30.sp
        )
    )
}

More examples here.

Upvotes: 27

nebulasmoothie
nebulasmoothie

Reputation: 411

Just ran into the same use case, but just for a simple gradient on text. Posting it here in case it helps someone.

What worked for me was drawing the content and then the gradient via Modifier.graphicsLayer (extrapolated from this answer on Slack):

Text(
   text = "$ 20",
   /** size/font style, etc. **/
   modifier = Modifier.graphicsLayer(alpha = 0.99f)
     .drawWithCache {
        val brush = Brush.horizontalGradient(listOf(StartColor, EndColor))
        onDrawWithContent {
            drawContent()
            drawRect(brush, blendMode = BlendMode.SrcAtop)
        }
     }
)

I ended up making it a Modifier for reuse:

fun Modifier.textBrush(brush: Brush) = this
   .graphicsLayer(alpha = 0.99f)
   .drawWithCache {
      onDrawWithContent {
         drawContent()
         drawRect(brush, blendMode = BlendMode.SrcAtop)
      }
   }

Example Result:

text with gradient

Upvotes: 19

VasiliyT
VasiliyT

Reputation: 521

So far jetpack compose doesn't provide text gradient and inner shadow out of the box. Hence need to paint it by yourself:

result image

@Composable
fun drawGradientText(name: String, modifier: Modifier = Modifier) {

    val paint = Paint().asFrameworkPaint()

    val gradientShader: Shader = LinearGradientShader(
        from = Offset(0f, 0f),
        to = Offset(0f, 400f),
        listOf(Color.Blue, Color.Cyan)
    )

    Canvas(modifier.fillMaxSize()) {
        paint.apply {
            isAntiAlias = true
            textSize = 400f
            typeface = Typeface.create(Typeface.DEFAULT, Typeface.BOLD)
            style = android.graphics.Paint.Style.FILL
            color = android.graphics.Color.parseColor("#cdcdcd")
            xfermode = PorterDuffXfermode(PorterDuff.Mode.DST_OVER)
            maskFilter = BlurMaskFilter(30f, Blur.NORMAL)
        }
        drawIntoCanvas { canvas ->
            canvas.save()
            canvas.nativeCanvas.translate(2f, 5f)
            canvas.nativeCanvas.drawText(name, 0f, 400f, paint)
            canvas.restore()
            paint.shader = gradientShader
            paint.xfermode = PorterDuffXfermode(PorterDuff.Mode.CLEAR)
            paint.maskFilter = null
            canvas.nativeCanvas.drawText(name, 0f, 400f, paint)
            canvas.nativeCanvas.translate(2f, 5f)
            paint.xfermode = PorterDuffXfermode(PorterDuff.Mode.DST_OVER)
            paint.maskFilter = BlurMaskFilter(30f, Blur.NORMAL)
            canvas.nativeCanvas.drawText(name, 0f, 400f, paint)
        }
        paint.reset()
    }
}

You can adjust PorterDuff modes and offsets to meet your requirements.

Upvotes: 20

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