Reputation: 941
Can't figure out how to add a gradient to a text with an inner shadow with a modifier in Jetpack Compose. To have something like this? Any ideas?
Upvotes: 30
Views: 9342
Reputation: 279
In Jetpack Compose 1.2.0-beta01 text gradients were added.
Example:
@Composable
fun BrushDemo() {
Text(
"Brush is awesome\nBrush is awesome\nBrush is awesome",
style = TextStyle(
brush = Brush.linearGradient(
colors = RainbowColors,
tileMode = TileMode.Mirror
),
fontSize = 30.sp
)
)
}
More examples here.
Upvotes: 27
Reputation: 411
Just ran into the same use case, but just for a simple gradient on text. Posting it here in case it helps someone.
What worked for me was drawing the content and then the gradient via Modifier.graphicsLayer
(extrapolated from this answer on Slack):
Text(
text = "$ 20",
/** size/font style, etc. **/
modifier = Modifier.graphicsLayer(alpha = 0.99f)
.drawWithCache {
val brush = Brush.horizontalGradient(listOf(StartColor, EndColor))
onDrawWithContent {
drawContent()
drawRect(brush, blendMode = BlendMode.SrcAtop)
}
}
)
I ended up making it a Modifier
for reuse:
fun Modifier.textBrush(brush: Brush) = this
.graphicsLayer(alpha = 0.99f)
.drawWithCache {
onDrawWithContent {
drawContent()
drawRect(brush, blendMode = BlendMode.SrcAtop)
}
}
Example Result:
Upvotes: 19
Reputation: 521
So far jetpack compose doesn't provide text gradient and inner shadow out of the box. Hence need to paint it by yourself:
@Composable
fun drawGradientText(name: String, modifier: Modifier = Modifier) {
val paint = Paint().asFrameworkPaint()
val gradientShader: Shader = LinearGradientShader(
from = Offset(0f, 0f),
to = Offset(0f, 400f),
listOf(Color.Blue, Color.Cyan)
)
Canvas(modifier.fillMaxSize()) {
paint.apply {
isAntiAlias = true
textSize = 400f
typeface = Typeface.create(Typeface.DEFAULT, Typeface.BOLD)
style = android.graphics.Paint.Style.FILL
color = android.graphics.Color.parseColor("#cdcdcd")
xfermode = PorterDuffXfermode(PorterDuff.Mode.DST_OVER)
maskFilter = BlurMaskFilter(30f, Blur.NORMAL)
}
drawIntoCanvas { canvas ->
canvas.save()
canvas.nativeCanvas.translate(2f, 5f)
canvas.nativeCanvas.drawText(name, 0f, 400f, paint)
canvas.restore()
paint.shader = gradientShader
paint.xfermode = PorterDuffXfermode(PorterDuff.Mode.CLEAR)
paint.maskFilter = null
canvas.nativeCanvas.drawText(name, 0f, 400f, paint)
canvas.nativeCanvas.translate(2f, 5f)
paint.xfermode = PorterDuffXfermode(PorterDuff.Mode.DST_OVER)
paint.maskFilter = BlurMaskFilter(30f, Blur.NORMAL)
canvas.nativeCanvas.drawText(name, 0f, 400f, paint)
}
paint.reset()
}
}
You can adjust PorterDuff modes and offsets to meet your requirements.
Upvotes: 20