Reputation: 384
I was trying to make a delay while the graph was being drawn, but I think I am having trouble with setTimeout
. Any help or suggestion will be highly appreciated.
<canvas id="myCanvas"></canvas>
<script type="text/javascript">
function vertix(y,ctx){
ctx.moveTo(0, y);
ctx.lineTo(500, y);
}
function horizons(x,ctx){
ctx.moveTo(x, 0);
ctx.lineTo(x, 375);
}
var canvas=document.getElementById('myCanvas');
var ctx=canvas.getContext('2d');
var context=ctx;
var i;
ctx.fillStyle='#FF0000';
canvas.setAttribute('align', 'center');
canvas.setAttribute('width', '800px');
canvas.setAttribute('height', '800px'); // clears the canvas
for (var x = 0.5; x < 500; x += 10) {
setTimeout("horizons(x,ctx)",1000,'JavaScript');
}
for (var y = 0.5; y < 375; y += 10) {
setTimeout("vertix(y,ctx)",1000,'JavaScript');
}
ctx.strokeStyle = "#eee";
ctx.stroke();
ctx.beginPath();
ctx.moveTo(0, 40);
ctx.lineTo(240, 40);
ctx.moveTo(260, 40);
ctx.lineTo(500, 40);
ctx.moveTo(495, 35);
ctx.lineTo(500, 40);
ctx.lineTo(495, 45);
ctx.moveTo(60, 0);
ctx.lineTo(60, 153);
ctx.moveTo(60, 173);
ctx.lineTo(60, 375);
ctx.moveTo(65, 370);
ctx.lineTo(60, 375);
ctx.lineTo(55, 370);
ctx.strokeStyle = "#000";
ctx.stroke();
context.font = "bold 12px sans-serif";
context.fillText("x", 248, 43);
context.fillText("y", 58, 165);
context.font = "bold 12px sans-serif";
context.fillText("x", 248, 43);
context.fillText("y", 58, 165);
context.textBaseline = "top";
context.fillText("( 0 , 0 )", 8, 5);
context.textAlign = "right";
context.textBaseline = "bottom";
context.fillText("( 500 , 375 )", 492, 370);
context.fillRect(0, 0, 3, 3);
context.fillRect(497, 372, 3, 3);
context.font = " 'TangerineRegular'";
context.fillText("Graph", 500, 400);
</script>
Upvotes: 1
Views: 2404
Reputation: 384
<canvas id="myCanvas"></canvas>
<script type="text/javascript">
var hor_x = 0.5;
var vert_y = 0.5;
var delay = 100;
function vertix() {
ctx.beginPath();
ctx.moveTo(0, vert_y);
ctx.lineTo(500, vert_y);
ctx.stroke();
if (vert_y < 375) {
vert_y += 10;
setTimeout(vertix, delay);
}
}
function horizons() {
ctx.beginPath();
ctx.moveTo(hor_x, 0);
ctx.lineTo(hor_x, 375);
ctx.stroke();
if (hor_x < 500) {
hor_x += 10;
setTimeout(horizons, delay);
} else {
setTimeout(vertix, delay);
}
}
/*
function vertix(y,ctx){
ctx.moveTo(0, y);
ctx.lineTo(500, y);
}
function horizons(x,ctx){
ctx.moveTo(x, 0);
ctx.lineTo(x, 375);
}*/
var canvas=document.getElementById('myCanvas');
var ctx=canvas.getContext('2d');
var context=ctx;
var i;
ctx.fillStyle='#FF0000';
canvas.setAttribute('align', 'center');
canvas.setAttribute('width', '800px');
canvas.setAttribute('height', '800px'); // clears the canvas
horizons();
vertix();
/*
for (var x = 0.5; x < 500; x += 10) {
setTimeout("horizons(x,ctx)",1000,'JavaScript');
}
for (var y = 0.5; y < 375; y += 10) {
setTimeout("vertix(y,ctx)",1000,'JavaScript');
}*/
ctx.strokeStyle = "#eee";
ctx.stroke();
ctx.beginPath();
ctx.moveTo(0, 40);
ctx.lineTo(240, 40);
ctx.moveTo(260, 40);
ctx.lineTo(500, 40);
ctx.moveTo(495, 35);
ctx.lineTo(500, 40);
ctx.lineTo(495, 45);
ctx.moveTo(60, 0);
ctx.lineTo(60, 153);
ctx.moveTo(60, 173);
ctx.lineTo(60, 375);
ctx.moveTo(65, 370);
ctx.lineTo(60, 375);
ctx.lineTo(55, 370);
ctx.strokeStyle = "#000";
ctx.stroke();
context.font = "bold 12px sans-serif";
context.fillText("x", 248, 43);
context.fillText("y", 58, 165);
context.font = "bold 12px sans-serif";
context.fillText("x", 248, 43);
context.fillText("y", 58, 165);
context.textBaseline = "top";
context.fillText("( 0 , 0 )", 8, 5);
context.textAlign = "right";
context.textBaseline = "bottom";
context.fillText("( 500 , 375 )", 492, 370);
context.fillRect(0, 0, 3, 3);
context.fillRect(497, 372, 3, 3);
context.font = " 'TangerineRegular'";
context.fillText("Graph", 500, 400);
</script>
its done upto the extent i wanted
Upvotes: 1
Reputation: 3106
Try this its working:
<canvas id="myCanvas"></canvas>
<script>
var canvas=document.getElementById('myCanvas');
var ctx=canvas.getContext('2d');
var context=ctx;
var i;
function vertix(y){
ctx.moveTo(0, y);
ctx.lineTo(500, y);
}
function horizons(x){
ctx.moveTo(x, 0);
ctx.lineTo(x, 375);
}
ctx.fillStyle='#FF0000';
canvas.setAttribute('align', 'center');
canvas.setAttribute('width', '800px');
canvas.setAttribute('height', '800px'); // clears the canvas
for (var x = 0.5; x < 500; x += 10) {
horizons(x)
}
for (var y = 0.5; y < 375; y += 10) {
vertix(y)
}
ctx.strokeStyle = "#eee";
ctx.stroke();
ctx.beginPath();
ctx.moveTo(0, 40);
ctx.lineTo(240, 40);
ctx.moveTo(260, 40);
ctx.lineTo(500, 40);
ctx.moveTo(495, 35);
ctx.lineTo(500, 40);
ctx.lineTo(495, 45);
ctx.moveTo(60, 0);
ctx.lineTo(60, 153);
ctx.moveTo(60, 173);
ctx.lineTo(60, 375);
ctx.moveTo(65, 370);
ctx.lineTo(60, 375);
ctx.lineTo(55, 370);
ctx.strokeStyle = "#000";
ctx.stroke();
context.font = "bold 12px sans-serif";
context.fillText("x", 248, 43);
context.fillText("y", 58, 165);
context.font = "bold 12px sans-serif";
context.fillText("x", 248, 43);
context.fillText("y", 58, 165);
context.textBaseline = "top";
context.fillText("( 0 , 0 )", 8, 5);
context.textAlign = "right";
context.textBaseline = "bottom";
context.fillText("( 500 , 375 )", 492, 370);
context.fillRect(0, 0, 3, 3);
context.fillRect(497, 372, 3, 3);
context.font = " 'TangerineRegular'";
context.fillText("Graph", 500, 400);
</script>
Upvotes: 1
Reputation: 339816
You have two fundamental problems:
Using string-based timeout handlers won't work because your x
and y
(and ctx
) parameters aren't in scope
setTimeout
doesn't delay the execution of everything after it, it just means "do this at some time in the future, meanwhile keep on going".
I've created a fiddle at http://jsfiddle.net/alnitak/tGv4x/ which shows how this could be fixed. The core of it is:
var hor_x = 0.5;
var vert_y = 0.5;
var delay = 100;
function vertix() {
ctx.beginPath();
ctx.moveTo(0, vert_y);
ctx.lineTo(500, vert_y);
ctx.stroke();
if (vert_y < 375) {
vert_y += 10;
setTimeout(vertix, delay);
}
}
function horizons() {
ctx.beginPath();
ctx.moveTo(hor_x, 0);
ctx.lineTo(hor_x, 375);
ctx.stroke();
if (hor_x < 500) {
hor_x += 10;
setTimeout(horizons, delay);
} else {
setTimeout(vertix, delay);
}
}
horizons();
In essence - call a single function (horizons
) which repeatedly triggers itself, using an externally scoped variable to store the current coordinates. Once that one has finished, it hands over control to another function (vertix
) which does the same thing for the other axis.
Upvotes: 4