Reputation: 2089
Can anyone explain what is the math/physics behind this popular PSP game Locoroco. My understanding about this game collision mechanism is , the whole world is made with bezier curves? If yes - my question is how to build a such a huge endless level , character of these game I guess its blob physics? Is it tile based level? Please help where to start the research on this topic.
http://www.gotoandplay.it/_articles/2003/12/bezierCollision.php
Upvotes: 0
Views: 919
Reputation: 307
Vertex level/specific physics with some optimized triangulation algorithm would be my approach.
If you are looking into making a similar game as Locoroco I'd use google to get my answers. A fast search gave me this.
http://www.allegro.cc/forums/thread/587860
Upvotes: 1