Reputation: 163
Every time the mouse is pressed, i log it's coordinates. What i need is a cube instantiated at the exact place the mouse was clicked.
I've looked through form posts and what i get is either answers witch are outdated or code that is really unreadable and messy. I tried using Camera.main.ScreenToWorldPoint
with a Vector3
but the coordinates are always the same as the camera.
Here is the line of code:
Instantiate(prefab, Camera.main.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, 0)), Quaternion.identity);
How do i convert from canvas coordinates to in world ones?
Upvotes: 0
Views: 717
Reputation: 4888
You want to use the opposite function:
Camera.ScreenToWorldPoint(Vector3 position);
position: A screen space position (often mouse x, y), plus a z position for depth (for example, a camera clipping plane).
Upvotes: 4