Reputation: 1327
.h file
@interface AppViewController : UIViewController {
...
UIImageView *imageViewArray[3][5];// not using any @property for this
...
}
...
#define FOR(j,q) for (int j = 0; j < q; j++)
.m file
ViewDidLoad{
FOR(i,5){
FOR(j,3)
{
image_names[0] = [UIImage imageNamed:[NSString stringWithFormat:@"%d.png",j]];
imageViewArray[j][i] = [[UIImageView alloc] initWithImage: image_names[0]];
CGRect newFrame ;
newFrame = CGRectMake(60+(j*130), 110+(150*i),130,136);
imageViewArray[j][i].frame = newFrame;
[self.view addSubview:imageViewArray[j][i]];
}
}
}
//clear the previous images and call a method to add new
-(IBAction)Change{
FOR(i,5)
FOR(p,3)
imageViewArray[p][i].image = nil;
[self ImageSwitch];
}
-(void)ImageSwitch{
FOR(i,5){
FOR(j,3)
{
image_namesTmp[0] = [UIImage imageNamed:[NSString stringWithFormat:@"%d.png",j+3]];
imageViewArray[j][i] = [[UIImageView alloc] initWithImage: image_namesTmp[0]];
CGRect newFrame ;
newFrame = CGRectMake(60+(j*130), 110+(150*i),130,136);
imageViewArray[j][i].frame = newFrame;
[self.view addSubview:imageViewArray[j][i]];
}
}
}
when i press the button for the first time it works fine(old images get replaced with new ones),but if i do it second time
imageViewArray[p][i].image = nil;
this line wont work and all the previous images still remain there and new images are overlapping with the present ones
Upvotes: 0
Views: 2175
Reputation: 44633
Second time you set your images you don't need to recreate the UIImageView
objects. Your ImageSwitch
method is better declared as,
-(void)ImageSwitch{
FOR(i,5){
FOR(j,3)
{
imageViewArray[j][i].image = [UIImage imageNamed:[NSString stringWithFormat:@"%d.png",j+3]];
}
}
}
Just changing the images will suffice and that's what you need to do.
Upvotes: 1
Reputation: 2206
In the ImageSwitch
method you are always creating new instances of UIImageView
.
imageViewArray[j][i] = [[UIImageView alloc] initWithImage: image_namesTmp[0]];
At this point, there already is a reference to UIImageView stored in the variable. You are losing your reference to it and since you alloc/inited it, you will most probably also leak its memory. Moreover, you are adding new UIImageViews to the view hierarchy, but you are not removing the old ones.
Try something like this:
[imageViewArray[j][i] removeFromSuperview];
[imageViewArray[j][i] release];
imageViewArray[j][i] = [[UIImageView alloc] initWithImage: image_namesTmp[0]];
Upvotes: 1
Reputation: 16181
You need an NSMutableArray of ImageViews. In your header declare the NSMutableArray:
NSMutableArray *_imageViewArray;
Then in your viewDidLoad method initialize the array and then populate it with your image views.
_imageViewArray = [[NSMutableArray alloc]init];
for (int i =0; i < imageNames; i++) {
UIImageView *tempImageView = [[UIImageView alloc]initWithImage:[UIImage imageNamed:[imageNames objectAtIndex:i];
[_imageViewArray addObject:tempImageView];
[tempImageView release];
}
So thats the image view array populated, you may do it a different way but thats up to you. To switch the views over what I would do is like so...
[self.view removeAllSubviews]; // gets rid of all previous subviews.
[self.view addSubview:[_imageViewArray objectAtIndex:3]];// could be any number. generate a random number if you want.
Thats all you would need to do. If you wanted to know which image view was being displauyed the maybe declare an instance of UIImageView in your header called _currentImageView and then you can remove just that image view instead of all subviews.
Hope this helped.
Upvotes: 0