Reputation: 1901
I'm doing tech research for my next project, and haven't found anything suitable yet, so I'm giving SO a try.
The problem I'm looking to solve is the following:
Is there a framework that allows me to do such things? I looked at game engines but mostly don't raytrace. I prefer to find a python framework framework that does this, but will settle on other languages (C# / C++) as well.
What would be the best way to tackle such a problem?
Upvotes: 3
Views: 1491
Reputation: 1901
Answering my own question. After quite a bit of research we ended up going with Trimesh ( https://trimsh.org/trimesh.html ).
It includes
Upvotes: 0
Reputation: 514
Which game engines did you looked for? Because Unreal and Unity two of most popular engines in market does already have support. In Python find a good lib or framework may be harder because Python doesn't have a great ecossystem around game engines.
https://docs.unrealengine.com/en-US/Engine/Rendering/RayTracing/index.html
https://docs.unrealengine.com/en-US/Engine/Rendering/RayTracing/RayTracingSettings/index.html
https://developer.nvidia.com/blog/introducing-ray-tracing-in-unreal-engine-4/
https://docs.unity3d.com/Packages/[email protected]/manual/Ray-Tracing-Getting-Started.html
Update:
There's an engine in Python called PyGame that it's open source and might have some support, but I'm not sure if it's stable.
https://www.pygame.org/project/4743/6980
After some research I also found a package in Python that might work without a game engine, you could give a try
https://pypi.org/project/ntracer/
Upvotes: 1