memet
memet

Reputation: 73

How to determine which triangle in a model is at screen coordinate x,y?

Developing for OpenGL ES, so no access to glut or glu.

I'm wondering what the best way to determine which triangle falls under a screen point at (x,y) is.

Upvotes: 0

Views: 174

Answers (1)

Andy
Andy

Reputation: 11995

I believe you are looking for "picking".

Upvotes: 2

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